kayin's Recent Forum Activity

  • It's nice to have my bugs fixed within days, as opposed to yelling at clickteam for months.

    Thanks. I'm able to work pretty smoothly like this.

  • This is probably why I still had weirdness with animation finish in the new version. Something is off between this when used as a group or not.

  • I noticed you use Aligned and NonAligned animations mixed in the same system. Feels kinda *unnatural*.

    In an attempt to make myself clear here are 3 caps.

    1/ what i called NonAligned.

    2/ what i call Aligned

    Or another example, but this time aligned to a behavior driven sensor.

    3/

    Questions: Is there anyone having a coherent system in this matter ? Is there an official way for doing this ? What would be the best way to do this ?

    I really have no idea what you're talking about, nor do I see what your examples are trying to show (Other that they work). Care to elaborate?

    And unrelated upload for the same thread but a different issue.

  • Scary! Reporting some save corruption. I had a pure call crash with the editor (seems to still happen sometime).

    So whenI load up the file (and any of its backups) I get

    "Error with loading: expecting class (CObj), but recieved (bj) "

    Nothing major, work loss wise, but very scary. It might of just been an auto save at the time of the crash or it might be deeper issues.

  • Yeah I know it looks similar to the kid, I sort of looked how he was shaped so I could make something that doesn't look like a square with a face, or just some blob. But don't worry I'm not useing that one anyway.

    I honestly don't care either way. I'm not protective over the game like that. I was simply more amused than anything and a little flattered.

  • <img src="http://img235.imageshack.us/img235/3930/exampleqy1.png">

    Heres pretty much what I want it to look like.

    ...... Heeeey. D: That looks awfully familiar..... Hm! Just can't seem to place it!

  • Graphics editor works on my laptop, which is a huge boon for me. Animation playing seems to work, but animation finished still seems somewhat bugged, but every time I try and make an example it fails. Maybe something farther back in my code is messing it up. If I can figure it out, i'll post examples.

    Great work, either way.

    Edit: Got it. Little weirdness maybe, but nothing that can single out. Maybe it was just my own stupidity. Ah well.

  • You are a saint. I'll be trying my best to break the animation syustem.

  • Not really too much help here. Set animation frame to 1 seems to work fine I suppose, but I hit a dead end again when I realized I don't have a way to detect what frame an animation is on (D: I'm going to seriously need that eventually). I'm sure I could somehow work someway around this -- something, like a timer to go with it -- but honestly, these are some basic features and I think I might be patient enough to wait for Ashely to get to -- instead of pulling my hair out now.

    Unless there is a way to detect frame number Then I think I can get this to work.

  • I've been driving my self crazy to get some animations working -- notably a run startup. I noticed that Animation Finished doesn't work (and was reported). Then I noted animation playing didn't work. Then I noticed animations don't ever seem to reset. Or that frame number checks don't work... Or basically anything but the very basic 'play this animation' events. Am I doing something wrong?

    Note that the code is a mess as I was just trying to find events to illicit some form of response (in this case, destroying the sprite. Also, do sub animations serve any real purpose besides organization? I was hoping there would be someway to play one animation into another, but that seems impossible currently.

    Once I'm sure this is a 'bug' (at the very least it's poorly implemented) I'll throw it up on the tracker if these things haven't already.

    (Also don't let anyone tell you that the creator of IWBTG has to steal sprites because he has no artistic talent! :3 )

    For File.

    Edit: Ouch, apparently the animation finished problem should be fixed. Guess not.

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  • Ouch. For a tech support thread.

  • I just realized I am entirely a retard.

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kayin

Member since 2 Jun, 2008

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