The thought of anything with a retarded name like 'anime studios' would be able to produce anything decent surprises the hell out of me. That second one looks great though.
I already figure the bone stuff will be able to to do big, puppetted enemies, but how will the implementation effect say, the animation of the specific parts and different views of the parts?
Say like a punch. Just standing with a straight, profile torso is fine, but someone like me would want the punch to have more life to it. Will I be able to have sprites for say, different positions of the torso so it can twist with things? I imagine I could do this one way or another, but will it be implemented to be done easily in the editor?
I'm very interested in hearing how far this system can be pushed!