makis's Recent Forum Activity

  • A grid option in the picture editor will be very handy! Right now it is quite difficult to do precise pixel painting.

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  • Thanks PixelBirth

  • Hi everyone just a quick one.

    Can you please tell me how do i insert a new layout in Construct. I want to use it as a Menu Screen .

  • Thanks for the clarification PixelRebirth. The fewer objects i use in a game the more manageble it is. The game i've created with GameMaker used a lot of unnecessary objects and after a while it become quite difficult to manage. In the example you've provided using the offset command

    you don't use any more objects, resulting in a 'cleaner' and easier to understand example.

    Imagine a game with twenty levels or so, each level having it's own 'false' objects, things will start getting unnecessary complicated!

  • I'm using collision with the door itself. Ok i have to admit by english are crap:cry:

    I've managed to fix the problem using a workaround. I placed an invisible solid object in front of the door in order to prevent the player from passing through. The example you post it mate does the job fine and without using 'fake' objects, even though i can't fully understand this offset command.

    Sometimes i feel i have the brain of an 8 year old!

  • Instead of using overlap with the door object i use collision with another object. Even though the door is set to solid (to prevent the player from passing through the door) it still doesn't work. I'm checking for collision and not for overlaping so i guess it doesn't matter that the door is solid!

  • I run into another problem and no matter what i do i can't solved it.

    When i pick up the key and the player overlaps with the door the game moves to the next layout, so far so good.However, if i don't pick up the key the player passes through the door. Upon setting the door properties to solid even if i have the key i cant move to the next level!

    I've read the tutorials but i'm still confused. Construct's way of doing things is so different from Gamemaker. It's not a bad thing, just a little bit confusing!

  • Cheers SpongeBrain

  • I still don't get it! U can laugh at me now

    here is the link. Can any kind soul help me?

    http://www.mediafire.com/download.php?xomyd0tjhw2

  • So i created a new event with Player is overlapping Door but i cant exactly understand the following:

    +Player('HasKey')=1

    I'm confused

  • Guys i need your help.

    i have 3 objects. a) The playr character. b) a door. c) a door key. I wan my character to reach the next level only if he holds the key! I think that the right way to do it is to use a variable, assign a value and when the character picks up the key subtract a value form the variable. How can i achieve this? It looks easy but somehow i can't do it

  • Unity is geared towards 3d development not 2d. It is a quite powerfull engine and with great tutorials although it's a bit pricey! The indie licence costs $200.

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makis

Member since 7 May, 2008

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