Well like maybe most of the users here, I also use Photoshop to create sprites and other graphical materials for the game though I consider myself to be still a newbie.
So I;ve got a question concerning making the sprites. I am trying to make the sprite look smooth(vector-like) however i see a problem that might arise from the anti aliasing of the outside line of the sprite and I know that in COnstruct I might get same weird whith gray surrounding the sprite.
So what's the most efficient way of doing this? I could use hard line in PS and maybe use the smooth plugin(but how would that affect the game's performance if I would have sprites moving around with all the construct effect applied to them.)
I could also think of making the sprite size in PS twice the size i itend it to be then put it on consturct then just decrease the sprite object with that sprite texture. I believe it smoothens it but still I'm not sure how it is compared to the effect plugin performance-wise.
Hmm, what do you guys think?