Caspis Sinclair's Recent Forum Activity

  • What do you do with the boxes? I know you can move them with the right mouse button, but...?

    Anyway, the visuals are outstanding and it's fun to play for a while, but it does get a little repetitive. Do you just have to survive for a specific time, or is there something else that triggers the end of each stage?

  • What show is your Avatar/signature from? I've been seeing avatars with the rainbow-colored Pegasus on a few different forums and they never mention the origin.

    I can't be the only one wondering this...

  • The ridiculous and controversial clothing of Gaga is why she's famous. If all Gaga had going for her was her music then she would already be forgotten.

    If you can get people talking then you can make up for your mediocre music.

  • Could, but it's highly unlikely that the performance of Canvas will be sufficient on 3DS.

    But isn't HTML5 still early in it's implementation? Nintendo must understand that cell phones are a very real alternative to dedicated handheld platforms. It would be foolish of Nintendo not to recognize the growing market for cheap, quickly playable games that do not require a serious investment of time.

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  • However, I believe the 3DS browser will have proper HTML5 support, so there's that.

    I hope you're right. That could go a long way towards giving Construct 2 greater recognition.

  • But im taking my time with this game.Drawing creatures and tanks etc...isn't easy.And Creating 3d models to render them to 2d sprites is definitely not a walk in the park either.Once im done with everything i will post some screenshots and some Concept art pics of the game.

    If you have no specific deadline for making this game then please just take your time and don't feel like you need to rush. So far the most complete games from Construct have been 2d platformers (there is NOTHING wrong with that!) so a racing /assault type game would be a nice addition to the list of what Construct can do.

  • The graphics are nice... nothing all that unique, but still nice.

    The controls are too loose, though. Does the car slide around so much because the terrain is sand? Will you have more precise control on different maps that have asphalt?

    (the game stopped progressing once I reached 14 kills... but that's intentional, right?)

    It's a demo so I shouldn't nitpick too much, since the whole point of a demo is just to give a basic idea of what the final product will be.

    Good luck!

  • Okay... patience is key.

    I was rushing through levels and I would end up dying at the same spots, but once I started to think things out more I did a lot better. I like how the levels are fairly short (so far, at least). Do the later levels have checkpoints or do you have to beat them without dying?

    Maybe if the more-skilled players want an extra challenge there could be a timed mode?

  • I've come to the conclusion that I'm not very good at GASMAN...

    The game controls very well and some of the effects (like the reflective ice) are particularly nice. It's not unfairly difficult by any means, it just a bit of a "trial and error" game.

    Well great work, Karshinkoff! (and thank you for not having a feature that reminds you how many times you have died so far )

  • Okay, Tulanilwe is pretty impressive.

    The controls are very awkward, though; and since I'm American and only speak one language it's hard to figure out what I need to do...

    But in the technical sense the demo is outstanding.

    Good luck with your project, U-Corp!

  • Ummm...

    118 mb?

    I'm still going to download it, play it and give my impressions... but why is it so BIG?

    (I'm guessing the size comes from the music?)

  • I went with my brother in law and my nieces to see it.

    You're over-exaggerating by saying that there was constant singing (the number of songs was average for Disney) but I agree that it was a fun movie. Even though it was CG it had the feeling of a traditional Disney cartoon.

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Caspis Sinclair

Member since 7 Apr, 2008

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