SoldjahBoy's Recent Forum Activity

  • The idea is, think carefully before creating your topic.

    If you have a valid reason for wanting to delete or move something, please PM a moderator. We are more than happy to assist you.

    ~Sol

  • Thanks, guys... I am surprised there is no 'game art' section on the forum...

    Any art assets, sort of fall under the category of Tools/Resources. Some people choose to share this kind of thing in Open Topic, but since yours seems to be a commercial package I would suggest T&R would be a good place to submit things like this in future if you want more people to see it.

    Nice work by the way. They look pretty polished :D

    ~Sol

  • Out of curiosity, how are you animating this? I presume hand drawing "body parts" then hinging them with bones in Anime Studio, or something? The result is far better than anything I ever achieved in AS.

    I usually resort to manual frame placement in Photoshop, and baking the frames in. Even then, I've had limited success though mind you, I have only animated like 3 things ever xD I think my third attempt was 500x better than my second, which was 1000x better than my first...

    You are making me feel like doing some animation :/

    ~Sol

  • I've noticed on pass 3, that the head looks a little like he's head-bangin' as his head returns from the sharp dipping motion. The second pass I think looked a lot nicer and fluid, since he tips his head back slightly as it dips rather than doing the head-banger stare.

    It looks freaking awesome though. Like, if the purpose wasn't to over-analyse it... you could easily get away with using that as a final product.

    ~Sol

  • It_lags!

    Runs perfectly fine for me :/

    I was wondering how they were going to do the multi-touch levels. Seems they have made some PC specific puzzles to replace those.

    ~Sol

  • Nice find. I used to love Autodesk stuff back in the day. I used Animator quite a lot back then. It's cool to see something following Autodesk's lead and refreshing the way we used to do things :D

    Also, moved thread to Tools/Resources section.

    ~Sol

  • Great effort Sol!

    Loaded in about 4 seconds, loved it!

    Wow you have done a lot of work with mouse on event animations, I was especially impressed with the smooth execution of each coffee cup zoom.

    How did you do this? Animation Frames or Scale?

    Andy

    Thanks mate :)

    I used a lot or Lerp and Cosp to achieve the zooms, and menus "flying" about. Big thanks to Quazi for the Cosp forumla!

    As you are building this site, don't for get to test this in all types of computers, web-browser, and connection... just a thought from a web-designer if you were to make this real a site.

    Thanks, I happen to be a "real" web designer, so... yeah haha I already tested this on several platforms, on several hardware configurations. IT runs pretty nicely on a fairly moderate system, and still at a high enough framerate on a really old computer to be usable.

    Thanks for the feedback so far guys. The client loves it :D

    ~Sol

  • Thanks septeven. I'll check it out as soon as I am back from my holiday! :D

    ~Sol

  • Neat :D

    add some cannon fodder and some power ups and this will be pretty damn cool :D

    ~Sol

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  • Great concept. I love it.

    ~Sol

  • I dont know if its my bandwith, but this site takes AGES to load. If I'd just been surfing around, I would leave the site before it really opened

    The whole site is around 8Mb.

    Takes maybe 10 seconds to load on my connection here, and I only get 6mbit. Must be bandwidth... not much I can do about that though, I'm afraid. :/

    ~Sol

  • How did you do the uploading image thing?

    I hired someone to write it in java, then I used an iframe to display it.

    It still needs to be styled and stuff like that. That part isn't 100% polished, but it's functional.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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