SoldjahBoy's Recent Forum Activity

  • Awesome man, these will be super useful. :D

    ~Sol

  • So I still have to figure out how to make the doors close at the same rate regardless of the computers capabilities.

    Have you tried experimenting with DeltaTime?

    example: (your math)*dt

    ~Sol

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  • There are a few ways to do something like this.

    I presume you are wanting to hold a button of some sort, so you can do something like:

    Player holds button

    ------ Set globalvariable.playerdamage to globalvariable.playerdamage + 1 * dt

    Player releases button

    ------ Set globalvariable.projectiledamage to globalvariable.playerdamage

    Projectile collides with enemy

    ------ Minus (globalvariable.playerdamage / 10) from variable.enemyhealth

    By adding 1 each tick (using DeltaTime (*dt)) will give you a large number after a few seconds. You can divide this my 10 or 100 or whatver amount suits your damage scale. You can limit the maximum charge amount by adding extra conditions to the "player is holding button" event, such as "globalvariable.playerdamage is less than 1000".

    Hope this helps.

    ~Sol

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  • Why makes you think kids want to play games like that? Hell, when I was 7 I played Carmageddon 1. When I was 4 or five I played Wolfenstein 3D, Doom and such FPS games.

    Kids don't like little colored squares or simple paint programs.

    My kids love games like that. Not all children are derranged maniacs, contrary to what you obviously believe.

    I'm not sure where this weird attitude of yours has come from either. I suggest you stop it.

    Pode

    Nice work man. Makes me want to do a small write up on my recent C2 project website, telling to dos and don'ts. Glad the end result was so good! :D

    ~Sol

  • I'm not sure I follow your problem exactly, but you may need to include "str(your words here)" in the event to get a good result.

    Can you post a capx otherwise?

    ~Sol

  • I just +1'd this, so the evil empire can read it.

    ~Sol

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  • No problem ;)

    ~Sol

  • I'm back now, but I've had the flu for the last few days. I'm still a little under the weather, but I'll give it a look here now.

    *EDIT*

    Awesome. It seems to work perfectly now. Good job!

    I will let you know if I find any more bugs :D

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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