SoldjahBoy's Recent Forum Activity

  • 2D games tend to be more CPU heavy... not always, but tend to be. 3D games rely a lot more on GPU specifics... this is likely why you can record something like Overwatch with minimal fps impact.

    It really comes down to over-all CPU usage in your game - because your capture software will also use a bit of CPU as well as HDD I/O.

    ~Sol

  • Are your planets created in a 3D program or just drawn in something like Photoshop?

    It would be neat to have the plants slowly rotating, or the clouds/storms on the planets moving about.

    Having the odd shooting star in the background would be cool as well - or if spaceships are a thing you could have the casual ship fly past. Apart from that, like you said - some twinkling stars or a galaxy that's in motion would be cool additions as well. The hardest part is not knowing enough about your game, or how your existing graphics have been made. If they're 3D objects in a 3D graphics program, rotating the planets would be pretty easy... but if they're static images made in a 2D program then you can probably throw that idea out of the window because, too hard.

    ~Sol

  • Yep! It's impossible! xD

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What R0J0 said, plus it might be a good time to click the link in my signature and start storing your capx files and other important work there...

    ~Sol

  • Of course

    ~Sol

  • I make one event sheet for every "specific" game mechanic... so I have one for "weather" and one for "saving and loading" and another for controlling "animation", etc.

    Over-all I have about 12 event sheets just to help me find things easily, and keep relevant events grouped together.

    As far as layouts go, that really depends on your game and how you're building it. I am using only 2 layouts for my open world game - one layout for the actual game screen itself and one for the map screen. You could use 100 layouts if you want, for each level or "screen" your character can visit... or you can use just 1! That really depends how you want to do it

    ~Sol

  • Looks pretty neat. I like the idea of colour shifting to pass through the obstacles.

    ~Sol

  • Hey all,

    I have seen over the years a lot of people asking about the use of C2 to make websites.

    Here is one I recently finished for a friend of mine;

    http://www.littlered.com.au

    ~Sol

  • Glad that you figured it out

    ~Sol

  • Sadly I've never worked directly with XML in C2 so a manual reference was all I had, sorry. Maybe someone else will have more info.

    ~Sol

  • No problem!

    ~Sol

  • You may want to read THIS

    ~Sol

SoldjahBoy's avatar

SoldjahBoy

Member since 2 Apr, 2008

Twitter
SoldjahBoy has 3 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies