Hey everyone! I'm going to be releasing a space strategy/simulation game made in Construct 2 and I just wanted to ask some opinions on how the could be animated well. There's no real time anything mechanics, except for statistical calculations, some examples of it visible by the emoji at the top left and the money sign at the top right (though there are many more stats that can be seen for each individual planet).
What does this mean for the game? Well, although I could have some flickering of stars and possibly rotating galaxies in the universe overview, there's nothing that REQUIRES animation. Which leads me to not knowing how to even begin to animate it. I don't want the player to feel like nothing is happening when they're not interacting with it...
So, if anyone could lend me some ideas, that would be super awesome. I might even add your name in the credits because, well, why not?