SoldjahBoy's Recent Forum Activity

  • They look ALMOST identical on my screen, until I change my viewing angle to a bit higher than normal (if I half stand up it becomes super obvious). It's weird because there is a pretty hard shift in the R component of the colour (68, to be exact).

    In your original image there is zero red (0) and a tiny hint of green (3) with blue being at (253)... so it's not 100% "blue". Maybe try R(0) G(0) B(255) and see if there is still a change when rendering?

    ~Sol

  • Sorry, I'm still not really understanding what you want to do.

    You want to display text on a sprite?

    You would have to make a text object, or sprite font object and set your text on it... then position the text or sprite font on top of your sprite.

    ~Sol

  • > You've got conflicting events. If S is down, you are resetting to Crouch (event 6). If comma is pressed you do Attack at event 19 and but also CrouchAttack at 29. You need to account for the multiple conditions for the various states.

    >

    Sorry, but I don't notice what you are saying. CrouchAttack is not listed on event 29.

    The only CrouchAttack I have listed is at event 3, but it's not even activated.

    Perhaps your download link is older than the current build version you're working on, or something?

    ~Sol

  • NWjs still needs ALL of the NWjs requirements to run your exported project. It doesn't matter if your project files are 1Mb or 1Gb... NWjs will always make an additional 100Mb roughly to your export, because it has to include all of the NWjs runtime files to make your project work.

    It's been explained 3 different times already in this thread - NWjs is 100Mb minimum, as it doesn't export to naitive Win32/64 EXE format. It's using a wrapper.

    As Ashley said, why not just make it into a HTML5 export? It will then just open in any browser when you click the index file - and it will be tiny!

    ~Sol

  • The search function is your friend.

    TUTORIAL

    ~Sol

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  • If you are using an event to "Create player on layer X" then the layer should really be reference by the "layer name" rather than by the (number).

    IE Create player on layer "player" ; instead of Create player on layer 3

    If you are referencing the creation of the player by the layer number, those numbers will change depending on your ordering. If you always reference by the name, it won't matter what order they're in - it will always go to the correctly specified layer.

    ~Sol

  • You need to create a state machine... it's pretty easy and will allow conditional flow for stages of any process.

    Give your object an instance variable called "state" or somethung similar... then compare it's value for each stage of your machine.

    State =0

    --- do something

    Something is done

    --- set state to 1

    State=1

    --- do next thing

    Next thing is done

    --- set state to 2

    Etc etc

    ~Sol

  • About 2 minutes haha. My score was about 300 or so. Tried 3 times and go to about the same score each time. Would be nice if the paddle could be controlled by moving mouse up and down as well

    ~Sol

  • I'm way lazier than you then lol... i despise drawing complex animations by hand but if you can do it then go for it!

    ~Sol

  • Thanks!

    ~Sol

  • Yeah this has annoyed me a number of times... also sometimes pressing ENTER (when editing expressions) will do the same thing, when all I want it to do is "press ok".

    SHIFT+ENTER would be nice... or TAB...

    ~Sol

  • Haven't been real happy with the way the limbs move since I changed them, so spent a little bit of time adding in a 2 tier IK chain solver to the limbs (thanks to an old tutorial by Quazi) and not only has it made things 1000x better, it's going to make animation states a LOT less convoluted.

    I now have to re-do the animations for the third time - but it's well worth it this time around.

    The movement of the limbs and joints is now super cool! I will upload a new web-preview once I have reworked the animations (hopefully later tonight).

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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