SoldjahBoy's Recent Forum Activity

  • Hehehe thanks guys

    I wonder what I'm gonna get from my wife... apparantly she bought something for me ages ago and had to hide it at her mum's house in the garage :S

  • scirra.com/phpBB3/viewtopic.php

    Will that work for the time being?

    Dammit why do you always have to add cool stuff to download when I'm at work and can't because this computer sucks?!

    You are hereby forbidden to do that, you have to wait at least 8 hours from the time of this post to put cool stuff for downloads so I and only I can instantly check it out without having to wait until I get home... meanwhile pee'ing my pants in anticipa... oh see what you did now?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Toxic Milk.... sounds like the toxic food I had last night... nice work though It's such a cool name!

  • HAHAHA cheers Ash

    Yes, another year has gone by... 29 today... I think I'll turn 29 for another 4-5 years at least before I bow out to 30.

    The worst part is, I ate something bad last night and I feel horrible today, and I'm also stuck at work D:

    Oh well... I get to go home early at least

  • Yes, I need to change the diameter, a lot. I would like weapons to be upgradeable in my RTS (according to what stat points the user upgrades them to). That is why I need a circle object that can draw (and redraw) itself correctly and dynamically like the box object does. Otherwise I would have just used a static sprite object instead.

    You heard the man Ashley

    *cracks whip*

    (please)

  • I like to have a "path movement" feature similar to the one that exists in MMF2 <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> , Thanks .

    Just in addition to this, a path object, and a "multiple path object". The multiple path object could be a series of paths all joined together which the object following the path can pick and choose (at random perhaps) which path to follow... IE have a road with a fork in it, and the object can choose which side it will take. This would be particularly handy for instances of overhead games where you may have (for example) a patrolling guard, or "AI" cars that can turn down streets or continue straight ahead... or even the way the ghosts in Pacman behave... things like that <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • I saw myself wanting this the other day for something, as well.. But for now, you could always just make a sprite in a huge picture, and scale it down as you see fit, that way it is pretty flexible. Of course that might take up a lot more memory, but I guess this could just be a temporary workaround for it.

    I guess it's that way it's "always been done" up until now... the way that TFG and MMF is so limited in terms of objects like this, you always had to improvise and this method is what I always used to use. As long as the circle diameter doesn't need to be changed then you don't even have to make it large and scale it down, you could just make it the size you need it and save that extra memory.

  • I checked this out finally for the first time the other day, and I have to say this is really cool. This just goes to prove that you can do anything really as long as you have the vision and scope to pull it off... I would never have THOUGHT about this, though now in hind sight its quite obvious. Well done mate!

  • No, no, no. I'm talking about the box object, NOT the 3D Box object. I need to an object that can draw a circle like the Box object draws a square.

    Oh my bad I misunderstood what you were talking about... Does the circle diameter need to be dynamic? If not you could simply make a sprite object which is the size you need it to be. If the "blast area" can be "upgraded" or something like that, then yeah, perhaps a circle object would be handy otherwise you would end up with blurry enlarged sprite objects.

  • Very nice tutorial Capt'n. Nothing I couldn't have done myself being a more experienced "klicker" but certainly very clear-cut and well worded for beginners. Good job indeed! Kind of makes me want to write some simple tutorials for things now lol... not that I have the time!

  • Yeah my pc's good to go, actually just built it not too long ago

    Not running any mis-matched RAM in there? Also make sure that your CPU and RAM are running at the correct clock speed and not over/under clocked... this can also cause stability issues.

    Does your computer do any other weird stuff like freeze, crash randomly, or reboot itself without warning? If not, then it could be "just one of those things".

    Hopefully we can figure it out because after seeing your pixel art I want to see some of the games you can come up with

  • D:

    That sucks :/

SoldjahBoy's avatar

SoldjahBoy

Member since 2 Apr, 2008

Twitter
SoldjahBoy has 3 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies