SoldjahBoy's Recent Forum Activity

  • Well you are true about the melting x2s but the PhysX is cheating in 3dmark im not saying its not in games but in 3dmark il say it is when it overwrites dlls and as i said i usually check muropaketti for news etc and reviews and im not really gettin those im gonna buy 4870 as its best price-performance card theres out... And im using 1280X1024 reso as i have 19'' monitor-.-

    And we really should stop this its so offtopic and it really doesnt matter -.-

    And I know that X2 is dual gpu and 280 is single but in future i think that almost all videocards will be dual or quadro or more gpus as its cheaper and easier to make multiple and connect em. As you can see from the prices and I would use nvidia too if they would have lower prices. When 280 came out it cost like 700 dollars? and when X2 came out it cost 400 dollars and after that nvidia lowered the 280 to 500 or something? so theres a hell lot air in the prices. the end.

    PS. When u must be so rich when u got good pc send me one 280 :p

    All good mate. Nothing wrong with a good debate. In fact, I was thinking of making a debate thread... it's a fine art

    I dunno about pricing where you live... but over here the 4870x2 is still like $850, where a GTX280 is more like $600. When I bought my GTX280's they were about $850 each but that was a whole 2 months ago I hate how fast things go cheaper.

    I think an awesome option is two 4870's in Crossfire as they will still kick total ass, yet they run a LOT cooler than an X2. At any rate, any kind of dual SLI or Crossfire setup is going to be seriously fast no matter which way you look at it. If you like to chase numbers and like to run benchmarks then sure, a 4870x2 is certainly faster... in fact it is the fastest card out right now. I just didn't like them due to price point and the HEAT.... omg 120�C... what the hell were ATI thinking?

    Anyway... I don't like arguing, but a point of view backed up with facts and figures can always end up a good debate. It's one of the few things I really enjoy doing whether I end up being wrong, right, or somewhere in between. It's the best way to really learn about something.

    Cheers

    ~Sol

    P.S.> Back on topic xD

  • eww, as cool as it seems if its gonna take that much to use it I dont think its worth it.

    It only affects things on the laptop... if your computer is good enough it won't phase anything. Besides, it's meant to auto-pause itself when you run a 3D accelerated app... but for some reason it decided it wanted to keep playing.

    Has some nice effects though... worth checking out for the wow factor at least.

    ~Sol

    P.S. Sorry to bump this useless thread

  • > You could easily link the amount of bullets proportinally to the timescale value as well... for example anything over 100 bullets and you start slowing time by 0.01 for each extra bullet... you just have to make sure that you don't have too many bullets otherwise it will stop time completely lol. Perhaps a limit of minimum timescale would be the way to go if you choose to do something like this.

    >

    > ~Sol

    >

    Set timescale to TimeScale * 0.99^NumberOfObjects[/code:1bu1pxw0]
    
    (0.99 can be any number below 1, depending on how quickly you want the frame rate to drop) This expression gets closer and closer to zero but never reaches it, so it's kind of natural limit. ("asymptote")
    

    Nice

    I'm not that great at math, so I would have made an event like...

    +Timescale is less than 0.1

    +Always

    -Set timescale to 0.1

    ...or something along those lines. I wish I was as good at math as you guys... I get screwed over on even simple things because I have more of a creative mind than an analytical one.

    ~Sol

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  • I would like to suggest/recommend adding in a way to either merge or at least import CAP files into other CAP files. this would make it a lot easier when working in a team, to merge each others CAPs into a main project. Not exactly sure how that would work, but that's you guys job!

    "I don't know mate, I just work here."

    ~Sol

  • Sorry but... L OH L

    I find it funny that you referred me back to that review, because I just looked at all the other results pages, and there is like roughly a 10% difference in performance, even on their tests. It's quite well known that Guru 3D prefer ATI products, and will fanboy themselves into the darkest of corners... but even their ratings on the other tests show there is little difference between the cards.

    Personally, paying 30% more for a card that is around 10% faster... and 5x times hotter... is kind of silly. I have bought nothing but ATI for that last 6-8 years, but this time nvidia won clearly. I also find it funny how they exclude PhysX from the Vantage tests... even though PhysX is a perfectly viable way of improving game performance. It's like being in a drag race and one guy has nitrous oxide but isn't allowed to use it because the other cry baby says it's cheating.

    The funniest part is the results from COD4 though.... my PC doesn't have DDR3 ram like their test rig, and has a lower core speed (even though it's a quad core instead of dual core) and COD4 runs faster than what they are claiming they got... and yes, I had SLI turned off when I checked it.

    At the end of the day, you pick whatever makes you feel more like a man... I'd personally prefer to wake up in the morning and find my PC still in one piece instead of melted into a solid lump on the floor because my video card(s) caught on fire.

    *EDIT*

    If you still think that PhysX is bullshit... and that it can't be compared... then let's compare the GTX280 with a single GPU 4870 instead of the x2... because it can't be compared

    In closing, the 4870x2 is freakin awesome if you can run 2560x1600... becuase at those super high resolutions they really shine (because of the twin GPU)... but if you are using a 22" monitor or smaller than it's a waste of time.

    ~Sol

  • BTW Ashley (or anyone who knows), what would you say is the best audio format for both Sound FX and Music?

    For sound effects I would personally use WAV or PCM audio, mainly because they are uncompressed and that means they can load faster (no lag or delay). For music I would recommend MP3 format due mainly to file size, and the fact they don't need to be as responsive as sound effects.

    ~Sol

  • 32bit Windows still recognises 4gb of RAm, it just won't use it for Windows... though it does use it as a ram drive for other programs that are built to support extra memory.

    Anyway, your other option is to dual boot your PC with another OS like Windows XP or a 32bit version of Vista... then you can just pick which OS to boot into on startup. The only other thing I can suggest is to make sure you have the latest BIOS revision and Chipset (INF) Drivers for your motherboard. It could be something simple in the memory paging or data precache pipelines... new drivers and/or bios may fix the problem.

    You aren't overclocking or anything? This may have some effect if you are... the only last thing I can think of is to disable SLI and see if it's any better. When I run SLI with Construct for some reason it seems a little more unstable as well... though not as bad as what you are reporting.

    ~Sol

  • > It's correct it counts as two objects: one object is the object itself, and the behavior counts as another object (because the runtime actually instances an object for the behavior). I guess I could exclude behaviors from the count if you think that's useful?

    >

    any way to just make counting behaviors optional?

    Yeah, make a radio button that says something like "include behaviours"... then you could check sprites/objects only, or get a full rundown of everything.

    ~Sol

  • You could easily link the amount of bullets proportinally to the timescale value as well... for example anything over 100 bullets and you start slowing time by 0.01 for each extra bullet... you just have to make sure that you don't have too many bullets otherwise it will stop time completely lol. Perhaps a limit of minimum timescale would be the way to go if you choose to do something like this.

    ~Sol

  • Sagal, I don't want to get into a bitch fight about this... but I fail to see how you think PhysX is cheating, when the majority of games support it and from now on, nearly all new games will boast PhysX support. If I am getting nearly the same frame rate with a single GTX280 as your super mega dual GPU 4870x2... then that's that mate. End of story really. Mind you, I have 2x GTX280's so I don't care either way...

    Have fun with your 3 bar power sucking heater brick.

    ~Sol

    P.S. I'm not saying that the 4870x2 is a crap card... I'm just saying there are much more viable options out there for the price... oh and, you are trying to compare a dual GPU card to a single GPU card... if the GTX280 was dual GPU (in comparison) it would whoop the living poop out of the 4870x2, IE my current SLI setup (but it's a bit pricey).

  • Here's a quick summary. If you need more info, I can print a system scan out.

    Vista 64 bit Home premium

    2 Nvidia 8800 GT 512mb graphics cards running SLI

    Intel Core 2 Quad CPU Q6600 2.40 ghz

    XFX Nforce 780I SLI intel socket 775 ddr2 motherboard

    4 gigs of ram ddr2

    2x 250g sata hard drives

    64bit Windows... lulz

    Let's emulate 32bit software and run slower than 32bit Windows... yay!

    At a random guess, I'd blame that.

    ~Sol

  • Speaking of which... PATH BEHAVIOR

    I think someone already suggested this movement, how's the plan of making it ?

    Yeah I have to second this. It would help in a lot of cases that I have been using in the past, as well as my current project. Trying to set inital X and Y coordinates, and blah blah blah.... it's harder than it should be, but still possible. A path movement behaviour would rock.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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