SoldjahBoy's Recent Forum Activity

  • > We need a "Construct Expansions" section, with sub forums for;

    >

    > - Plugins

    > - FX (effect shaders)

    > - Apps and Tools

    > - Mods and Language Packs

    >

    > ~Sol

    >

    I'm not sure we need sub-forums for each type of add-on. I think it would be better to require people put [PLUGIN], [FX], [TOOL], etc. before the thread name.

    I am an organisation ******

    It will be fine at first, but when there are hundreds of plugins and addons etc it will be a sea of confusing **** imo.

    ~Sol

  • Adding amps together across rails DOES work, and IS true, if you buy a premium supply, since the rails are BRIDGED.

    Cheap power supplies have separate rails, if they even have multiple rails...

    At least you figured it out. As I keep saying to people, Watts don't mean JACK... it's all about the AMPS!

    ~Sol

  • I have suggested this before, but I'm not entirely sure why it wasn't done... I think Ash said that Rich couldn't figure it out or something, but here we go anyway;

    1. Create new board section, call it "The BOT Arena"

    2. Create new forum user group "authorised user"

    3. Create another new user group "n00b"

    Make all new user sign-ups require mod/admin approval to be "upgraded" from n00b status to authorised user status.

    n00bs can only post in The BOT Arena, which will obviously include bots.

    Authorised Users will have access to the entire boards.

    n00bs must post in The BOT Arena in order to get our attention, and give us an opportunity to laugh and mock them. Once we have satisfied our thirst for being a bunch of meanies, we can let them into the real forum.

    Should we find an especially cool Bot, we can create yet another user group called Mascot, and let it post in OT... and he must have this signature image:

    <img src="http://files.getdropbox.com/u/604141/Random%20Images/ANI%20GIF/botavatar-1.gif">

    This would in turn, eliminate the need for the "Are you human?" test entirely.

    ~Sol

  • Oops I forgot about this thread lol.

    Yeah I guess what Flow said is usually what I do... use offset then use the clone/stamp tool, or instead of clone/stamp, copy the original layer before using offset... then offset the copy and mask out the "edges".

    I've seen the thing Aritz is talking about, but I've never used it though I've heard it's pretty fantastic.

    ~Sol

  • How about not just plugins, but other Construct-specific stuff that people make? Like .fx files, or even apps or .caps like Meshugger or Platform Tool? Basically any stuff that extends the functionality of Construct.

    This.

    We need a "Construct Expansions" section, with sub forums for;

    • Plugins
    • FX (effect shaders)
    • Apps and Tools
    • Mods and Language Packs

    ~Sol

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  • Is anyone else having problems using hinges on physics based objects? They don't seem to work at all :/

    ~Sol

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  • Just goes to show you are never too old to make games!

    Awesome

    ~Sol

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  • HAHAHAHAHA

    Yeah, NATAL looks serious ******* awesome... I hope they make it as good as the demo videos show. Imagine talking to in-game NPCs and stuff like the demo of Milo (or whatever his name was)...

    *walks into Oblivion 3's blacksmith*

    Me: "I'll have a plasma rifle, 16 rad clips, and 5 stun grenades please"

    NPC: O.o

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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