SoldjahBoy's Recent Forum Activity

  • This is more of a general "ideas" question than a help request... but this was the best place I could think of to ask.

    Trying to come up with ideas in order to build some simple objects using physics, as in objects made up of a single sprite... and have them "destructible". Whatever it is with me and destructible physics objects, I don't know.

    Anyway the idea would mainly consist of (multiple) simple objects of varying Mass and Size, colliding with each other at a variable "shoot" velocity. Upon collision, based on (velocity*mass) will determine which object will "break" (hense the destructible) and shatter into smaller physics pieces.

    I have already thought of ways this might work, but I was hoping someone out there might have some other methods I could try.

    Some methods I have thought of:

    1. Having the main (sprite with texture) object, upon destruction, spawn several smaller objects using smaller "chunks" of the original texture. IE. Having to cut the "bits" out of a full texture in Photoshop for each "chunk" of the original object.

    This would certainly work but be more time consuming than it's worth, since the amount of different/unique objects I would like to use, would be considered by most people as being "excessive".

    I was hoping someone had some ideas to improve this. I was thinking maybe I could use the canvas object to snapshot the texture before breaking, but I don't know how well 1000's of small canvas objects with physics on them would perform....

    2. Same as above, but the smaller objects are textured very generically instead of being composed of "chunks" of the original.

    This saves time, but doesn't look good at all... not for the final effect I would be looking for.

    That's about it really...

    Sorry if I haven't been very clear with what I am trying to get at. Sometimes it's hard to explain an idea you have in your head.

    If it helps, think of something along the lines of this as an analogy: A bag breaking open and fruit falling out of it... the bag goes into a couple of pieces and 5 random fruits fall out of the bag.

    Or, a wooden spoon gets smashed into 3 pieces.

    I guess if I figure something out in the meantime I will post it up.

    Cheers in advance for any help or suggestions.

    ~Sol

  • Wow there are some really **** looking projects in the works

    Hope to see some of these in action at some point

    ~Sol

  • Hi SoldjahBoy,

    Well one was a blu-ray Burner and one was a blu-ray play / DVD burner. But you got a good point on that the cost is very high right now and I should wait. If I just get a DVD burner drive and a DVD reader Drive I can save $200.00 - $300.00 and pay for the sound card. and upgrade the power supply to 1000W.

    That's a better idea IMO, unless you REALLY need blu-ray right now.

    Also, yes 1000W is what I run, and to be honest, even that is a little sketchy at times when it gets warm outside. I've had a few under-volts even with the 1000W 100A Antec Quattro.

    Check amps mainly, more than watts... I would recommend at LEAST 100A on the 12v... if not more... 120A if you can get it... that is, if you choose to stick with the two video cards.

    Are you talking about the just the 280 or the 285?

    The 280. It's the best card out of the lot, even though it came out first... wait, that's typical of nvidia. The first card out, is the best one, because they try to make it better and screw it up.

    If you check out some of the comparison reviews on toms hardware and other places, you will note that the 280 is a much better performer overall. Sometimes the maximum FPS wasn't as high as say the 295, but the minimum FPS was WAY higher. In other words, it's a more consistent card in it's performance.

    As I just found out if you go SLI or CROSSFIRE you can not do dual monitor's. I think I will just go with the one nVidia GeForce GTX 275. For the money I don't see the GTX 285 $110.00 better.

    You can, you just have to disable SLI when you aren't using it. It's not that much of a pain if you use nvidia control panel... whole process takes maybe 30 seconds.... so if you know you are going to be using Photoshop or something like that for a few hours, then you can easily enable the second screen.

    Plus, you can have games across two screens awesome for RTS games, not so much for games where your crosshair is dead centre, half on one screen and half on the other since the bezels never hide well.

    nVidia GeForce GTX 275

    Manufacturer: nVidia

    Series: GeForce GTX 200

    GPU: GT200b

    Release Date: 2009-04-02

    Interface: PCI-E 2.0 x16

    Core Clock: 633 MHz

    Shader Clock: 1404 MHz

    Memory Clock: 1134 MHz (2268 DDR)

    Memory Bandwidth: 127.008 GB/sec

    FLOPS: 1010.88 GFLOPS

    Pixel Fill Rate: 17724 MPixels/sec

    Texture Fill Rate: 50640 MTexels/sec

    nVidia GeForce GTX 280

    Manufacturer: nVidia

    Series: GeForce GTX 200

    GPU: GT200

    Release Date: 2008-06-16

    Interface: PCI-E 2.0 x16

    Core Clock: 602 MHz

    Shader Clock: 1296 MHz

    Memory Clock: 1107 MHz (2214 DDR)

    Memory Bandwidth: 141.696 GB/sec

    FLOPS: 933.12 GFLOPS

    Pixel Fill Rate: 19264 MPixels/sec

    Texture Fill Rate: 48160 MTexels/sec

    nVidia GeForce GTX 285

    Manufacturer: nVidia

    Series: GeForce GTX 200

    GPU: GT200b

    Release Date: 2009-01-15

    Interface: PCI-E 2.0 x16

    Core Clock: 648 MHz

    Shader Clock: 1476 MHz

    Memory Clock: 1242 MHz (2484 DDR)

    Memory Bandwidth: 158.976 GB/sec

    FLOPS: 1062.72 GFLOPS

    Pixel Fill Rate: 20736 MPixels/sec

    Texture Fill Rate: 51840 MTexels/sec

    nVidia GeForce GTX 295

    Manufacturer: nVidia

    Series: GeForce GTX 200

    GPU: GT200b x 2

    Release Date: 2009-01-08

    Interface: PCI-E 2.0 x16

    Core Clock: 576 MHz

    Shader Clock: 1242 MHz

    Memory Clock: 999 MHz (1998 DDR)

    Memory Bandwidth: 223.776 GB/sec

    FLOPS: 1788.48 GFLOPS

    Pixel Fill Rate: 32256 MPixels/sec

    Texture Fill Rate: 92160 MTexels/sec

    Yep, those are some specs alright. Don't let big numbers fool you. It's like horsepower in a car... if you can't get it to the ground it's useless.

    I've got 2x280's in SLI in my machine... and well, basically... there is nothing they won't run in super mega graphics mode (except Crysis... which is a giant piece of **** I have determined).

    Hope all that helps!

    I hate to see people buy the wrong thing because some **** in a computer store told them it would be OK.

    ~Sol

  • OK so, I tried to take a look at this... but there are SO MANY event sheets with so much stuff in each one, I have virtually no hope in finding the event(s) causing the problem.

    If you can either narrow it down for me a bit by pointing me in the right direction, or make a small cap with just the problem you are having, I will see what I can do. Until then, this is going to be impossible to figure out for someone who wasn't building/working on the game engine.

    ~Sol

  • Thanks. ^^ I doubt anyone will. No offense to Construct or the community itself, but it's pretty obvious it's a SMALL community, and as a result, the boards are gonna be pretty dead. ^_^;; Any help at all would be appreciated. I'd try that idea of yours out, but my laptop has been failing pretty big today, so priority one for now is backing up my files. ;_;

    Actually you will find it's quite the opposite. MOST problems get checked out at some stage or another, and we are pretty active given the small amount of members.

    Anyway, I'll check it out now and see if I can figure out what's wrong here.

    ~Sol

  • How about shooting and destroying the red box?

    That's opens the ..."laser gates".

    Tried that... got past the first gate... the second gate has no apparnt way of being able to shoot the red box, since you fall off the ledge and can't shoot in the air.

    I am obviously missing something here.

    ~Sol

  • I would love to try and check this out now, but its like 3:25am and my brain will not handle anything hard right now lol.

    I'll take a look in the morning though if nobody else is able to help you.

    All I can think of though, without looking at it directly, is instead of having "always" try "once while true"+"overlapping object (menu-item)"

    That may work better I don't know.

    Like I said, will check in morning and see how it's going.

    ~Sol

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  • Hi Balloon,

    And welcome to the forum

    I am assuming you are having trouble finding how to add things like mouse button and keyboard strokes as events. All you have to do is simply insert the mouse and keyboard object into your project in the same manner you add a sprite.

    It will be in the list of objects somewhere. Once added you will get the commands in the event editor that allow keyboard and mouse inputs

    Good Luck

    ~Sol

  • Object path behaviour has been discussed, and I believe it will be added at some point, but until then what most of us do is:

    1. Create some sprites to use as your waypoint objects. Usually a small circle or an "X" will do.

    2. On the startup, you can use a loop to set a private variable, say "pointnumber" for example, to each point based on position, or depending on the path (IE straight line, around in circle, etc) you could use the UID of each object.

    3. Get enemy or whatever you want to follow the path, make it have a "destination" variable. On startup if will look for "pointnumber" 1, then on contact with point 1, its destination will change to "pointnumber" 2, etc etc.

    That's probably the best way. You can also make it change speed, size, animation frame, etc based on its destination variable.

    ~Sol

  • Wow that looks awesome

    Nice work!

    ~Sol

  • > so the sound still sounds the "same" but faster or slower.

    >

    do you mean they still take the exact same amount of time to play, but in a different pitch?

    I'm pretty handy with sound design, so I think I see what you're getting at.

    Yes. exactly that. Like you can speed up a song, without it sounding like the chipmunks, or slow it down without it being so unrecognisable that it becomes pointless.

    It was a cool thing you could do on the SB Live card (I'm sure all the newer creative cards and most other sound cards for that matter would be able to do it these days) using some software that did it.

    You could also activate the EAX effects and talk in the mic or whatever, and it would mess around with your voice in EAX. It had stuff like kidnapper voice, and male to female convert/female to male convert, alien, and a bunch of other fun ones.

    Would be awesome to be able to do at least the pitch shift/time shift thing though.

    ~Sol

  • It's only the way it is because David is a freakin' sniper with his mouse... watch some of his YouTube vids... he's like, one... with the mouse... or something.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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