SoldjahBoy's Recent Forum Activity

  • I never change that stuff... but I can see how that would be annoying if you did.

    Seconded.

    ~Sol

  • I still don't see the point to this. I need a better explanation or an example.

    It saves you having to make a second sprite object or whatever, attach it to the original object using events (so it matches coordinates, angle, etc) and effectively using up more vram.

    It would create these "invisible objects" and "detectors" that everyone uses all the time for all kinds of stuff.

    I assume that's what newt means anyway. If so, I think it's a good idea and would find it particularly handy in many situations.

    ~Sol

  • Construct needs a popup at the start that says

    "Click here to read the documentation"

    YES, NO, Don't ask me again, etc

    That way, there is no excuses for not knowing something

    ~Sol

  • Yeah I am the local "king of make everything in physics" just because I like to be difficult and annoying.

    What you have done sounds like it should work as PixelRebirth said.

    If it's not, then yes, send your cap file over to one or both of us to check it out. We won't share it around if you are worried about that.

    Either that, or try making a new blank cap file quickly just to test the theory with a fresh cap. Sometimes I find this easier since there are less "things" to get in the way of solving the problem. Once that is working just try to emulate that into your proper cap.

    ~Sol

  • Sounds like a problem with the animations hotspot...

    Make sure that the hotspot is in a good place for the animation. For a climbing/pulling up animation I suggest putting the hotspot for each frame on the players hands. This way, the point at which they are attached to the ledge will remain consistent and will avoid you having to make weird pixel buffers (empty space) on your animation frames to make it look right.

    ~Sol

  • The way to do that is, assuming the random number rolled will be the variable applied to the sprite:

    Using events simply make multiple conditions stating the range you want to use.

    IE (pseudo code)

    (condition)

    Sprite1.variable "roll" equals 1

    Sprite1.variable "roll" equals 2

    Sprite1.variable "roll" equals 3

    (event)

    Do stuff

    -----

    (condition)

    Sprite1.variable "roll" equals 4

    Sprite1.variable "roll" equals 5

    (event)

    Do different stuff

    -----

    (condition)

    Sprite1.variable "roll" equals 6

    (event)

    Do some more different stuff

    So basically you change the variable of the sprite itself (randomly) to match a list of pre-determined conditions.

    ~Sol

  • It might have issues, period. It was really buggy, and was never even finished.

    This.

    Also you will need to make a server, either using something like Hamachi, or getting a static IP pass-through from your ISP.

    ~Sol

  • There is a partial experimental online plugin that Rich was working on.

    You can get it here: http://dl.dropbox.com/u/604141/Public%2 ... plugin.rar

    Say thank you to Sagal for hanging on to it... I lost it accidentally somehow but he still had a copy of it.

    ~Sol

  • Thanks Shady.

    Iv'e been hanging out to get back into this... just have to get a website out of the way for a client then I can get stuck back into it.

    I need to come up with a nice weapons inventory system... the one I started looks like poo and it's hard to add stuff into it. I'll need to have a good think about how I can make the weapons more "modular" so they are easily added in by creating a sprite and giving it some behaviour... I think I tired that already and ran into some problems along the way but I should be able to figure something out.

    At least the physics bugs that were stopping me from effectively doing any more on the project have been rectified and I can now continue

    ~Sol

  • O.O

    I hope you are making this animator thing into a plugin still... this is exactly what I was hoping the bones behaviour would turn into.

    Awesome stuff as always lucid!

    ~Sol

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  • >

    > LOOOOOOOOOOOOOL

    >

    > Welcome to the boards. Nice way to make an entrance

    >

    Did you not notice that Jessekaye was a spambot?

    That's okay, neither did I until now... but you actually replied to it. Now that's a funny joke )

    Wow are you serious? Damn that was a pretty good spam bot... let it stay if it keeps making good jokes.

    Also, here is a joke:

    Deadeye

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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