cecil's Recent Forum Activity

  • yeah i dunno whats up, maybe my host just doesnt like .cap's. just right click save as like i edited. should be fine.

  • all it is, is an sprite with platform behavior. no events, no objects, no nothing. when vsynced or at a capped low framerate it falls fine off the bottom of the screen. but unlimited or above 60fps the active spazzes up and down until its gone.

    heres cap though. http://legendkpr.startlogic.com/files/fpswierd.cap

    whoah crazy gibberish. right click save as.

  • so i was fiddling around again with construct and started a simple platformer. used platform behavior.

    all is well so far.

    then i changed the framerate to unlimited.

    all hell breaks loose. my main active for the character just starts spazzing out and flying up and down rapidly.

    when i change it to anything above fixed 60, same deal.

    whats going on?

    amd turion64x2

    radeon xpress1150

    windowsXP sp2-c

  • didnt want to take the time to read all the lengthy posts. but what about something as simple as a "raycasting object" ? which is 2d rendering. it wouldnt be 3d models, but if someone wanted to make a first person shooter, they would be able to do so. raycasting is generally a simple procedure and im sure id wouldnt be a difficult concept for you to understand ashley. it could work something like using objects as textures, objects as sprites, and a simple gridbased mapfile for rendering. i think it would be a great addition imo.

  • i wouldnt reccomend using solely x for distance. i would get used to using

    (x2 - x1)^2 + (y2 - y1)^2 = distance^2

    distance = sqrt((x2 - x1)^2 + (y2 - y1)^2)

    even if you didnt know about abs(), you coulda done some simple math to figure it out.

    if you take a number and raise it to the power of 2, if its negative it becomes positive (negative * negative = positive). then all you have to do is take the radical (square root) of that and you end up with your original number, but positive.

  • #1 rule of business. nobody reads.

  • i already told you about the framerate issues i had when you posted the first one on tdc.

    there isnt much of a change in framerate between any of them for me. runs at about 15fps when theres ghosts on screen. and about 30fps when i go off to the side in the black areas and just stand there for all three

  • i have a big problem with the new forum.

    the forum tree is at the bottom of the page. and its a pain to navigate having to scroll all the way down to get to it.

    other than that its the shit.

  • the next time you wanna sell. just wait a day lol.

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  • bumpmapping bug.

    in the event editor when i go to the "bumpmapping" tab on an object with bumpmapping enabled in effects, construct crashes. almost 50%+ of the time.

  • i dont know if this was already a bug or not but.

    the 3d box wont show the different face textures. i had all the seperate faces a different color in the layout editor but it only showed the same color on all faces in runtime.

  • the seemingly naked chick seems out of place. also it looks horribly photoshopped in. but the title screen is the sh*t!

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cecil

Member since 31 Mar, 2008

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