Well those two things don't mix very well it seems.
When I created a simple vertical platform with bullet behavior everything seemed fine. But as soon as scrolling was involved, the platform appeared to vibrate under the player (using platform behavior).
So I checked out different methods of creating vertical platforms, but it's basically always the same, with one little exception.
But have a look at the example cap pretty please:
Vertical Platform Example
There are four platforms, all using different methods to function. Only the fourth brown platform appears to be okay with scrolling though. All others appear to be vibrating. But the brown platform uses a very ugly method, simply with events and the old timedelta workaround, which I don't like to use in actual projects.
So am I doing something wrong (I don't think so, but you are smarter than me ) or is there something else that can be done about it? Or is it even something that needs fixing by the devs?