PixelRebirth's Recent Forum Activity

  • This is the first time im using Arrays.I tried the puzzle tutorial method but the blocks are created the wrong way.They seem to be all in one place and the tiledbackground won't resize as the tutorial's tiledbkgrnd.Im using v0.99.97 of construct.

    Not quite sure what you're talking about here, the tutorials seem to work fine for me with Construct 0.99.97.

    Are there any tutorials explaining exactly how Arrays work.I know it stores values etc....I want to know how to create Arrays with Construct in different situations.

    It's not clear to me with which aspect of the array object you're having trouble. Did you also try the following special part of the puzzle tutorials? Since this one displays the array directly in visual form, it's quite easy to grasp.

    http://dl.dropbox.com/u/2306601/puzzexam1_array.cap

  • Better late than never, hehe. Here's a pretty in depth description for a sun effect similar to that screenshot, including the cap file to go along with it:

    We Construct Blog - Forum rescue #001: Sun

  • Hm,

    thanks for all the help on such a game done in Construct.

    Can anyone tell me how to make the cards, which have been picked correctly invisible? I tried moving to back, destroy or play an empty animation file. All I achieved was, that only only the last picked card went invisible :/

    That would be awesome!

    Thanks,

    Keyleigh

    Didn't test DravenX's example, so you might as well try that. For the older example I did, you can pick correctly matched cards with an inverted overlap condition of the Card sprite with the family blue.

  • Load the tileset graphic into the image manipulator and run a loop that's using the crop action to cut it into 32x32 tiles. Either just apply math for the loop or use an array (256/32 x 512/32 x 1 size), then you could apply the correct crop coordinates from that easily. And respectively copy it back to the desired frame/angle of the sprite of course.

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  • Is there any way that this can be done with Construct??.I tried almost everything and all i get is the sprite that keeps on rotating.I can do this simple movement with the old 1994 KNP ,Surely Construct can do this??.

    :lol:

    Why do you insist on posing questions in an immature manner and acting silly?

    Construct can of course do this and so much more. It's a matter of you using events correctly. Here's an example of what I assume you wanted to achieve:

    http://dl.dropbox.com/u/2306601/rotmovx.cap

  • Additive is certainly one of the most used effects. It's great to have it already in C2, very good update!

  • So I'd suggest the "indie perpetual" is actually a 10-year license at ?150 (which would be ?200 by renewing normally). You save money compared to renewing and get the product for a very long time. When it expires you are not forced to stop using it.

    Yes please allow for that also, i was originally expecting a payment method like MMF2's you pay a base price for a major version and then it never expires and then you get until the next major release or a bit longer before upgrading.

    I think there's one good thing about MMF after all...

    Personally I would really like to simply have a pricetag on Construct 2, with a certain healthy set of features. Then I would consider myself owning the product as it is, with the right to publish. Things like additional exporters or extensive plugins could come at a smaller fee too. And should the day come that Construct 3 arrives, I'd be happy to pay for that of course.

  • I don't think behaviors should be next. Animations seem like a much more basic need.

  • PixelRebirth

    Like a real sun effect, which glows & gives a shiney effect

    I'd suggest you look into dynamic lights first of all, to give you a feel of what Construct is generally capable of regarding lighting.

    A glowing sun, well, that's usually done with a combination of effects and sprites. It depends on how you want it to look.

    Something like the following

    <img src="http://dl.dropbox.com/u/2306601/nightp_gt_1.png">

    is simply done with sprites and the additive effect. Other useful effects for your purposes could be superBloom and Color Fusion.

  • I know this is an old post but I really wanna check this out, except that I cannot find the True Greyscale effect. The search only turns up this thread.

    It's always good to see someone showing interest in the important stuff!

    So here's the True Greyscale effect (courtesy of Shviller).

  • Hi there,

    I would like to ask another question about how this works.

    In "Start of Layout" Event No. 4 it says

    Event: For "Addkeys" from 1 to (Array.SizeX*Array.SizeY) 2

    action : HashTable: Insert key str(LoopIndex+1) with value 0

    What does that exactly do?

    I am trying to modify it, so the pairs, which are already correct dissolve instead of just staying there, but to no success yet.

    So I am trying to find out, what each line in the Event sheet is doing exactly.

    Thanks a lot in advance!

    Manuela

    This event is a loop inserting keys into a hashtable for every unique card image. That's why it's calculated from the multiplied Array X and y Size and then divided by 2, since we are dealing with pairs.

    The hashtable is then used to check if there are already two cards of the same picture present for startup randomization.

  • Over here! I'd like to edit some too.

    username: pixelrebirth

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PixelRebirth

Member since 26 Mar, 2008

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