Here's my problem.I want to use the 8 direction behavior for a particular sprite.But i also want that sprite to rotate when i press left.I dont want the sprite to just flip to the left,I want it to rotate to the left and when it faces left then it must start to move.The same when i turn right ,up and down.The sprite has to rotate in one place until it faces left,right up or down.
How do i do this with Construct??.
<img src="http://dl.dropbox.com/u/7658043/fig1.jpg">
Here is an example of what im talking about.the sprite needs to rotate to a certain degree and when it reaches that certain degree then it it must move left or right.
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Is there any way that this can be done with Construct??.I tried almost everything and all i get is the sprite that keeps on rotating.I can do this simple movement with the old 1994 KNP ,Surely Construct can do this??.
:lol:
Why do you insist on posing questions in an immature manner and acting silly?
Construct can of course do this and so much more. It's a matter of you using events correctly. Here's an example of what I assume you wanted to achieve:
http://dl.dropbox.com/u/2306601/rotmovx.cap
[quote:1drevcns]Why do you insist on posing questions in an immature manner and acting silly?
Because im craaazyyyy lmao
DravenX It takes time for ALL people to reply to assist
Still not what im looking for.The sprite has to move when i press left or right and stop when i release left or right.
Dewald , wasuuup boeta .I know but i cannot waste one minute,They have to help me now,Before the others find out ,You know those little green men with those beady eyes.
DravenX It's going very well
Eureka!!!!.Problem Solved Case closed.Now my sprite moves the way i want it to.Thank you Pixelrebirth for that exellent tutorial.But i solved it by using a different method.
Klik and Play all the way!!!.I solved the prob by examining how the oldskoolers did it, So i spun it ,mixed it up and modified it so that that particular method would work on CS ,And it works!!.
Not very easy to do,But at least it works correctly.