Jayjay's Recent Forum Activity

  • Awesome, glad to hear playerelite <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dust And Destruction, a RTS game with randomly generated maps and AI that is harder to beat as you rank up <img src="smileys/smiley4.gif" border="0" align="middle">

    http://apps.microsoft.com/windows/app/dust-and-destruction/897a48d9-83f2-438e-b4a5-3a4018aefbf5

  • Hmm, that looks like Construct 2...can you post it in the How Do I? forum instead?

    Ashley Tom, is it possible to add something like "/Construct 2 Help" to the end of the How Do I forum name? It's pretty tricky to find where to ask for help between the versions.

  • Entry

  • Po10c Thanks, you too! and yeah, that's the goal :D

    Your game is really cool by the way, if you're looking to put it up on other sites too you can upload to Chrome and Clay.io (and later Facebook from there), very quick to get approved and the only part that's tough is making the 10mb limit for Chrome <img src="smileys/smiley1.gif" border="0" align="middle">

    Export for Chrome: http://www.scirra.com/tutorials/68/publishing-to-the-chrome-web-store/page-1

    Export for Clay.io: http://www.scirra.com/tutorials/349/publishing-your-game-to-the-clayio-marketplace

    Export from Clay.io to Facebook as an app: http://clay.io/docs/facebookapp (There was a tricky part with testing the resizing in Facebook app settings page, I ended up going for fluid width and height though)

  • Po10c Congrats! mine just got accepted too <img src="smileys/smiley4.gif" border="0" align="middle" />

  • EyeHawk, wow you're right about the speed of third submission! I just got approved <img src="smileys/smiley4.gif" border="0" align="middle"> In a few hours it'll be published to the store!

    Published: http://apps.microsoft.com/windows/en-US/app/dust-and-destruction/897a48d9-83f2-438e-b4a5-3a4018aefbf5

    Edit: I'll list some changes I had to make, like EyeHawk I made it on the third try and the third approval was in less than 1 day.

    To avoid snapping errors: Pause your game on snap (and make sure it doesn't conflict with normal game pausing as was my case), if you want your game to still work maybe you can mess with canvas size at runtime though

    Make sure your description and images are final and fully detailed before submission, you can't patch it up without approval and the first review took me at least 4 days to find that out.

    Try this to decrease load time: use lower res graphics on the intro layout (in my case I sized a 1366x1366 graphic to 512x512, and another 512x512 graphic to 256x256. Then you can resize them in the editor which will add a little blur but performance issues should be cleared), this is what held me up the second submission. If the ACK even gives a slight warning, you can probably count it as a failure to submit to the market.

    It isn't too helpful from either the pre-testing or the review comments, but if you make sure the first layout loads as quickly and correctly as possible then you'll only need to worry about in-game bugs after.

  • EyeHawk, nope, just that it doesn't start up or suspend in enough time from the looks of it, but the test message was literally that the ACK didn't accept it, but it said accepted and let me upload the packages so that's weird?

    Yeah, I'll try it again tonight and hopefully it's approved by tomorrow night.

  • EyeHawk, looks like I won't be joining ya =/ Second time failing, this time for "Your app doesn't meet requirement 3.8.

    The launch time and suspend time of an app depends on many variables, such as system load and configuration, which can vary from one computer to another and from one test to another. Because of this variability, a launch time or a suspend time that is just under the limit in one instance could be just over the limit, and fail the test, in another. "

    Note from testers was: "App failed the Perf test in the Windows ACK" and then support center links that aren't tailored for my app.

    Which is funny because the ACK part says this: "Technical compliance: passed

    This tests your app with the Windows App Certification Kit. You can also run this the test locally from the SDK."

    I'll remake the packages and resubmit for the fun of it, good luck to everyone who makes the competition <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ah I'm sad to hear they rejected <img src="smileys/smiley6.gif" border="0" align="middle" /> They've been really strict recently! I hope they or Scirra give a time limit extension for people who've submitted at least once before the 21st!

    Also, the game looks great, reminds me of Oddballz and Catz/Dogz, awesome games <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Not fond of giving my e-mail address to a download site, can you host with DropBox instead?

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  • Well, there is a socket plugin here that might help http://www.scirra.com/forum/plugin-zack0wack0s-socketio-mod_topic56503_page1.html, not sure about the best way to get database data (server-side xml file?), but yeah Construct 2 should be able to speed up the process a bit <img src="smileys/smiley1.gif" border="0" align="middle">

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Jayjay

Member since 18 Mar, 2008

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