Jayjay's Recent Forum Activity

  • thejubbez Awesome! Thanks <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hmm, so you're looking for a "main" screen that opens the other games and closes itself, then when a game close it opens back up?

    I know it's possible in VB.NET, not sure about Construct Classic.

  • Makes me want to play Starfox on the SNES <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Patriick yeah, as long as it's in Javascript it should be easier to port to a C2 object, but it will mean your game can't be submitted to the Scirra Arcade as it doesn't allow third party plugins yet.

  • That may be true, but Construct 2 tends to release these kind of updates for free without making a whole new version of the program every time they add features and exporters. Also, you get all exporters free unlike Game Maker Studio.

    It's kind of the difference between Windows and Mac: Windows, pay once and free updates for years until new version is made. Mac, buy a new OS every time they add a service pack.

  • Ah glad to hear! Good luck with the rest of your game <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Welcome to the forums Zantium, and although they say no "big images", you can paint your large background and break it into segments of around 512x512 and it should help performance (in-game it would still look seamless). It would probably depend on overall size of a level.

    Construct 2 is pretty fast and does have the ability to export to Windows EXE's as well as other platforms. You can check out the old Construct Classic though as well to see if you like the way games are made with Construct, but it's recommended to switch to Construct 2 as Construct Classic was retired.

  • For retro NES games I'd say:

    1. Kirby's Adventure

    2. Super Mario Bros 3

    3. Paperboy

    4. M.U.L.E.

    5. Bubble Bobble

    6. Duck Hunt

  • scidave I have a copy of VS2010, want me to try compiling the code for you? I haven't touched CC plugins in a long time though so I might need a little guidance getting it to work.

  • Hi Kicks, I believe that you need the full version of Prof-UIS to compile CC sadly, but there were some forum members who had a license and were willing to compile updates a while ago. (Was that you R0J0hound ? )

    Very cool to see people working with the source <img src="smileys/smiley4.gif" border="0" align="middle" />

    Not sure about the second part, but it would probably be more related to Prof-UIS.

  • It might be possible with the Canvas object, not sure if I've seen anyone else do that before sadly <img src="smileys/smiley6.gif" border="0" align="middle" /> It's possible to highlight a whole object for sure though.

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  • Jase00 Yeah, I had always thought it was a file too <img src="smileys/smiley17.gif" border="0" align="middle">

    Here's a code example for a server that echos/forwards messages sent to it back to everyone else from the Node.JS page:

    var net = require('net');
    
    var server = net.createServer(function (socket) {
      socket.write('Echo server\r\n');
      socket.pipe(socket);
    });
    
    server.listen(1337, '127.0.0.1');

    I made the server for Pixel People Online in Construct Classic do pretty much the same thing, so an echo server should make basic chat MMO's work well <img src="smileys/smiley4.gif" border="0" align="middle">

    Edit: This is an echo server example: http://www.websocket.org/echo.html

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Jayjay

Member since 18 Mar, 2008

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