Jayjay's Recent Forum Activity

  • stachir ah this is for Construct Classic. Best place to ask for C2 is in this forum: https://www.scirra.com/forum/how-do-i_forum45.html

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  • Can you upload a cap file of what you've gotten since the last time? Might help us see where to go from now

  • This method works for attaching more than one object to another through using image points:

    Rotate - Style 1: https://dl.dropboxusercontent.com/u/4714446/Rotate.cap

    Rotate - Style 2: https://dl.dropboxusercontent.com/u/4714446/Rotate%20Method%202.cap

    One of those styles is the math behind it, but you can just use the image point method as well.

  • It's not so much the number of frames, you can do it both through a file or cap. I'm saying that you should use the "Load Frame" action for a Sprite and TiledBG objects instead of UniqueSprite to save VRAM.

    Try looking at the source code to my game, it shows a few different ways to load graphics at runtime: I Had Hope

    I do use UniqueSprite in my project, for objects that do not animate, but otherwise for objects where I know the number of frames I use a sprite.

  • Here you go, the only difference is that I made it so you have to stop and turn to change directions, but that's easy to remove (remove angle checks): https://dl.dropboxusercontent.com/u/4714446/TileMov.cap

  • blackstr sadly uniquesprite means just that, each image loaded should take up new VRAM. Probably best to load up one sprite with images (Load Frame action) to prevent using VRAM for the same textures.

  • Nice game, especially awesome considering it's your second with Construct Classic!

  • Thanks for sharing this Kayin <img src="smileys/smiley1.gif" border="0" align="middle" /> It's a shame that a workaround was needed but good to see it's possible to do.

  • Yeah Conker!!!!

  • Although Construct Classic is still as good and as useful as it ever was, Construct 2 has much more potential and is getting way better every month. Scirra's managed to iron out a tonne of bugs that Construct Classic has both in editing and runtime.

    It's not good to consider Construct 2 as competing with Construct Classic and vice versa. I often recommend Construct Classic to people still as it's free to get into and learn all the features with, then I advise that once they have a prototype in CC they should port over to the full-version of C2 as it's even better. Construct 2 is well worth the money, especially when you plan on selling your games as they will work on many platforms and content stores almost out of the box. Not to mention, you won't have the headaches of wondering why your game doesn't work on certain computers, or trying to get the users to update DirectX 9 files.

    It's fair for Scirra to want to retire CC. This means they don't need to deal with people e-mailing them asking why the program crashes on Vista 3.0 or how to mess with the source code.

    I agree with Scirra that CC should always be available on the Sourceforge, but I'm starting to feel the small mention on the "About Scirra" page is enough now, maybe in a few years getting its own page again in a "Retired Products" section, when HTML5 and WebGL is on every device.

    Keeping a small forum section like this for those who still use retired products would be really nice though.

  • Abhorash I don't know why R2 was never linked from the main page, it was always available for download on the forums once it came out, and it's on the official Sourceforge page for Construct Classic. I think it might have had community efforts put towards it though.

    No problem, the kit is just a zip file of all the source cap examples and open source games I've made in CC <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi Abhorash <img src="smileys/smiley1.gif" border="0" align="middle"> I'll try making an example up for you in the next few days, but it shouldn't be too hard or too resource intensive to do. In the mean time you can grab a copy of the latest Construct Classic R2 version and an examples kit from my website: here

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Jayjay

Member since 18 Mar, 2008

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