Hello everyone !
(first of all, forgive the mistakes, I'm french!)
2 months or so ago my girlfriend and I started playing an amateur pokemon game, remembering good ol' times ^^ For several reasons though we got fed up with it 3 weeks ago. Still, in the meantime, we got addicted to it. My gf then had the idea of creating ours (just for us and a handful of friends to play)...
I have absolutely no skill in programming even though a few years back I learnt html and php/mySQL on my own as a hobby (that's why I know I can do it). After a few days of looking around and trying out I decided to use CC. And even though I've read a lot around this forum I still haven't begun anything yet. I'm about to begin but I'm wondering if the principle I'm planning to use for the tile based movement is the right one.
What I want to do is trigger a movement of 32px each time a direction arrow is pressed (with bullet pattern) but beforeahand, the game would check if the tile is ok. That would enable objects to be set to solid since the player's sprite is smaller than a tile. I'm afraid that this would require too much resources (even though a pokemon-like game isn't really resource-consuming) and I was also wondering if this would allow the player to move continuously (without any lag each time a tile is reached) and if the walking animation would'nt be too hard to time.
I hope this is understandable. Pardon me if there's a topic I missed that might help me.