Jayjay's Recent Forum Activity

  • I think I've realized a way to do it, you can use layers for the eye pieces and the erase effect on a sprite outside of the lens which should erase the extra pupil from showing and show layers underneath. Hope that helps!

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  • Can you post your cap file showing this? You can usually host free with DropBox

  • HPA97, Erase effect is part of Construct Classic, you give an object that effect and it will hide objects in the same layer, and then show objects in the layers below ( I believe, it's been a while since I used it )

  • juduncan Unfortunately you'll likely need to give the turret behavior to an invisible sprite and put it in the container of the turret sprite to avoid C2 from rotating the image I believe.

  • Ah I tried that plugin and couldn't figure it out either, but it's probably based off of Microsoft's text to speech system, try looking for Microsoft SAM

  • Abigail, sorry but Construct 2 and Construct Classic do not work with C# so neither would support that, thanks for sharing the C# method anyway though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Glad to hear <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hey Heska, oh, you'll need to download the latest version of Construct Classic from here: http://sourceforge.net/projects/construct/files/construct/Classic/ConstructClassic_r2.exe/download

  • Hi Heska, yep, that's in my Construct Classic R2 - Examples Kit. Just click the text in my signature below and you can grab it from my website <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'd suggest not using RTS nor Line Of Sight for a pacman game, they're too slow and will probably cause bugs or crashes.

    If you'd like to make the game feel like a real pacman game, you can even read this article on the original game's AI here <img src="smileys/smiley1.gif" border="0" align="middle"> http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

    -----

    Te sugiero no utilizar RTS ni Line Of Sight para un juego pacman, son demasiado lentos y probablemente causar fallos o accidentes.

    Si desea hacer que el juego se sienta como un juego de pacman real, se puede incluso leer este art?culo aqu? <img src="smileys/smiley1.gif" border="0" align="middle"> Spanish Google Translate - Pacman AI

    (Traducido con Google Translate)

  • Hmm, do you mean in events or in actual Python script? In events it works like this:

    [your event conditions ] -> Create object "Sprite1" or whatever it is

    Any actions after this will be only applied to the newly created object:

    eg:

    [your event conditions ]

    -> Create object "Sprite1"

    -> "Sprite1" set private variable "Health" to "100"

    -> "Sprite1" set X to "300"

    -> "Sprite1" set Y to "200"

    This will put the newly created sprite at 300,200 position and give it 100 health private variable (or whatever variables you give it).

  • karlmahmen unfortunately this was made in Construct Classic so there likely won't be a CapX (construct 2 version). However, the coding style between Construct 2 and Construct Classic is very similar, so it should be fairly straight-forward for you to re-create in Construct 2.

    Hope that helps! <img src="smileys/smiley1.gif" border="0" align="middle" />

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Jayjay

Member since 18 Mar, 2008

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