Jayjay's Recent Forum Activity

  • The arcade games themselves have a discussions/comments section underneath each game.

  • It has only been 3 days since you first posted here, most people who are around here do have their own games/goals/dreams that they are working towards so it will definitely take some time for people to respond to this.

    Try sharing your ideas/plans here so the right people apply with similar goals in mind. Otherwise a team with no real direction (or convoluted ideas) disbands.

    Good luck!

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  • As a solution to the sound, all you have to do is save the game project in Folder format, then overwrite the sound files in Construct. If you need to use the IDE to convert to the OGG and AAC formats then you can import under a different name, then in Windows re-name/overwrite the original SFX.

    To me, Construct 2 engine/core and plugins are the most important parts to focus on for now. The resource management is a bit bare-bones, but it does work. I'd rather that they are done after the main game engine has all of the original features and modularity/team development options that were originally planned.

  • add System "Trigger Once While True" to the Touch event (event #12)

  • Anytime

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  • Well, unless you contact Nintendo directly to ask or they publicly announce that it's OK, the true answer is generally "none of it". Not real sprites, not re-colored sprites, not tiles, not exact map layouts and designs, not sound effects, not names, etc.

    I see games on the play store that use graphics and sound effects from other Nintendo products so you might be able to submit your game, but you probably won't be protected from getting your game taken down and/or legal action from Nintendo.

    In fact here's what their FAQ has to say: http://www.nintendo.com/corp/faq.jsp#graphics

    "While we are grateful for all the requests for permission to use Nintendo properties, we are not able to grant such requests..... Therefore, our general policy is to decline requests for permission for the use of Nintendo properties."

    However, this article says they don't shut projects down out of spite: http://www.escapistmagazine.com/news/vi ... n-Projects

  • You're better to break that into tiles that repeat (TiledBackground objects) and then position them. Smaller objects perform better as well as preventing that issue in the layout.

    As for why it's not rendering, try zooming out in the layout editor, but that image is definitely too big and should be in smaller pieces.

    In fact, here's an example of the tiles that can be pulled just from the screenshot

  • jayderyu

    Valerian

    stuatk

    Have you tried saving in folder format and directly overwriting the frames, and then inside the animation editor: right click in the "Animation frames" box and click "Reload files from disk"?

    It sounds like what you're all requesting, but from the original poster I can understand how it gets difficult doing that for each separate animation folder and singular frames within them. Is there other downfalls to that method though?

  • Zathan

    zenox98

    I don't think they were making a joke, I think they were thinking "scenario" meant the video that plays before a game starts.

  • Heh I just get drawn into the open questions sometimes

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Jayjay

Member since 18 Mar, 2008

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