Jayjay's Recent Forum Activity

  • The Q3D plugin is essentially those points you made except for 3D behaviors and editor (but I think he has those coming soon?), it's entirely done through events and is probably as simple as 3D can get via Construct event systems right now.

  • farrellsupreme, well if you keep the questions in order (eg: questions 1 to 4 are category 1, 5 to 8 are 2, 9 to 15 are 3, etc).

    You can do it this way:

    global('QuestionNum') = floor(random(global('CategoryQuestions')) + global('CategoryFirstQuestion'))

    So that could be this code for category 1:

    QuestionNum = floor(random(4) + 1 )

    Random always goes just up to the number inside so in this case it would be rounded (floored) to 3, then add the +1 for making the category range of 1 to 4

  • Try adding a "For Each Object" to the top event with "For Each Friendly" and see if that helps (at the top before any other conditions)!

  • It is definitely possible in different ways, in your case I would suggest using INI files for simplicity, but unfortunately it's hard to find examples of INI now on the forums. Try using search in the Construct Classic section for more info.

  • If you click File -> New -> New Template/example from the top menu you might find the tutorials there helpful (scrolling basics, ghost shooter, simple platformer, pong). Try those first and then try out the car behavior

  • The second problem is a long ways away from where you are right now with the first one. I'd say the best thing you can do is to start learning the free version of Construct 2, it has a lot of excellent and free tutorials in the Tutorials section here: https://www.scirra.com/tutorials

    Construct Classic and Construct 2 are very similar in events, but it'd be better to make your game in HTML5 probably anyway with Construct 2

  • Did your objects have the behavior before being added to the family, or after?

  • Ah that sounds very good then! Yeah, in that case I would say keep them as separate documents

  • It's definitely possible, are you using Construct Classic or Construct 2?

  • I think number 3 is the best, but 2 would probably sell the most. I'll try and explain my reasoning:

    1. This one is like trying to teach creativity, it's tricky and might leave people feeling like nothing they do is creative if they don't think the same as the course. The advice for this would probably be to just play games you like and try out replicating mechanics from them and mixing stuff together until you get something you're interested in playing.

    2. This one will probably sell well, because people know blogs are generally free and want to build a "huge audience!" out of their excitement. However, it's hard to guarantee that someone won't struggle with writers block because that's again promising to teach creativity, so maybe instead just give an outline of previous successful blogs that led to games getting noticed and sold recently.

    3. This one might be the most useful, especially if it covers things to avoid like spam bots and general spamming of your game and #hashtags.

    Maybe combine all three into one single course to make a decent pdf worth of content, and sometimes knowing what not to do is more useful than a formula that tries to tell everyone to do the same thing.

    With the right research/case studies based on existing games that both were big hits and massive flops, you could make a really helpful guide/course!

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  • I'd say that by the third one it's no longer derivative. Maybe some others would say the second one, but as the general outline is the same I would stick to changes in body structure/third character. (first is the original)

  • spy84 Construct 2 may be about "Create games. Effortlessly.", but this plugin is NOT that! This is a plugin to give 3D functionality to those who understand 3D in general and wanted access to ThreeJS from Construct event systems. It does take a lot of work, and no matter how many snippets/examples/tutorials there are to copy from it will never be enough to replace the knowledge you gain by just using the plugin and teaching yourself 3D game development.

    fongka2 I don't think releasing the Tiny Tank capx will help us, that demo is so far advanced from the concepts needed to start that it would probably make people even more confused (Quazi is really good at math )

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Jayjay

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