Jayjay, experimenting with using some very basic skeletal animation for a zombie game. Construct seems to handle them much better than most game making software
Oh nice! How well is it working?
Oh, ok! Thanks, going to have to play around with that feature too now
Cool, good luck with that ^^
Haven't tried changing the graphics yet, but yes, the music suits it well actually Good choices
Thanks for hard work again Ashley ^_^
Hmm, time to go play with the timescale object...
Also [quote:15q6n8we]- [ADD] 3D Box: 'Z buffer' property, which can be turned off to allow for certain 3D effects
How do we use this/what does it do?
Music works now =) I also just realised that it isn't "really" lagging, its just that the motion blur makes it look like the objects are falling slower than they really are.
Ah ok, thanks, I understand it now ^-^
Amazing puzzle game! I don't fully understand how to play it, but it has great graphics and the gameplay runs smoothly. Also, thanks for the source, I would like to see how you made the game later on ^-^
Sorry, but it's still lagging for me and I can't hear any music =(
If you can draw well on paper, then you could also use a scanner and Paint Dot Net (free Photoshop alternative) http://www.getpaint.net/ to convert your scannings to pure black and white, then colour them in using various effects to make sprites.
Have you tried using Python Scripts? I think those are what your describing
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Looks ok, but if you continue it please have an option screen to turn off certain/all effects, even though my gfx card can run it, it lags pretty bad for me.
EDIT: If you want some good music that mostly has no words in them, check the Newgrounds Audio Portal. The songs on there are mostly free for use in any non-commercial work as long as you give credit (eg: a link to the authors profile) im not sure if there are other limitations but the song will have them mentioned on the "listen" page for it. Here is a link: http://www.newgrounds.com/audio/
Member since 18 Mar, 2008