Jayjay's Recent Forum Activity

  • Oh, I understand what you both mean now, I think I need to reread the wiki on TimeDelta a few hundred more times

  • if you know about timedeltas from the start (fallen into that trap aswell) its really not that hard to implement them

    The problem is that if this is a problem for someone like Kayin who made IWBTG, how hard would it get for people who have never made games before? People who Construct is aimed at. Sure, there are workarounds, but most people will lose hope before they have the effort to try them.

  • Is it possible for a TimeDelta Framerate Mode? What I mean is that you set the Framerate mode to "Time Delta" and it will automatically apply the TimeDelta multiplication to any actions that don't already involve it at runtime? That would be even easier and would allow the numbers to stay the same inside the program while the objects are moved and etc at Time Delta.

    For example, the value of "speed" is at 10 but Construct moves the object at "speed * TimeDelta"

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  • I always thought step 3 was "Profit!"

  • Thats a shame, maybe find a workaround? Perhaps you could have it that the whole world is a family and whenever an important object like that player reaches the limit, the whole world moves to center the player back in the middle. But it has to be instant so that the player doesnt notice.

  • I notice that destroying physics objects leaves their collision masks or something behind? Try creating a physics object, destroy it and create one on top, the object will sit on top of where the old object used to be. Is there supposed to be a second action used to stop the physics behaviour before the object itself?

  • Argh I can't figure it out and I can't edit my other post

    Can someone upload 0.96.4 for me? Or, Ashley could you put it up on Download.com?

    EDIT: Just to save another post, Thanks AsparagusTrevor!

  • For some reason it wont let me download or access the Construct files/project on Sourceforge

    EDIT: Nevermind, it seems the all of the files on SourceForge are erroring for me

  • Maybe call it "Plasma Visualizer" because it lets you visually create plasma like effects

  • The RTS movement pathfinding would work in lots of cases, but if it was to be used for paths in a sidescroller or game where there is supposed to be some decent AI (taking paths that avoid stronger enemies or other comparing), it don't think it would work, or work efficiently.

  • That ones awesome, it would be great for a transition or gameover type screen in a Zombies Ate My Neighbours style game

  • I also think that Set Velocity doesnt work anymore, I used to use Set Velocity (6,Sprite[Physics].VelocityY) to move my ball object right and Set Velocity (-6, Sprite[Physics].VelocityY) to move my ball object left, but now it doesn't move at all

    I know this is kinda hijacking the thread, but its not worth making a new one for, sorry machrider

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Jayjay

Member since 18 Mar, 2008

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