Jayjay's Recent Forum Activity

  • Well there is a basic example of a side scroller include with Construct (New From Template -> Side Scroller) and that teaches you how to make a working platformer. However, if you want to make a game that has enemies and etc then you could see the source of other peoples work and ask for specific examples (eg: a mario style enemy you jump on to kill).

  • I hope it does what you need ^^ If not then I made a few changes so it can also support loading the objects width, height and rotation and I can upload it too.

  • Here is a INI Level Loader example for the topic here: http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=1704

    Just download the .cap and open notepad and paste this

    [Global]NumObjs=2
    
    [Obj1]
    Type = Sprite1
    X = 3
    Y = 5
    
    [Obj2]
    Type = Sprite2
    X = 6
    Y = 7[/code:3ck5mt56]
    
    Save the notepad file as Level1.ini inside the same folder as the .cap and run =)
    
    EDIT: Replaced the file with a shorter name, for some reason the file seemed to crash alot with the old name (IniLevelLoader)
    
    EDIT 2: Here is an advanced version of the loader -> [url]http://www.scirra.com/forum/viewtopic.php?f=8&t=1721#p12309[/url]
    
    EDIT 3: Here's the editor for the advanced loader -> [url]http://www.scirra.com/forum/viewtopic.php?f=8&t=1721#p12414[/url]
  • Cool, should be simple enough

    EDIT: Here you go, even supports placement of two different objects (although it will work with the same object)

    http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1721

  • Not groups stuff... But if you can demostrate me with an example...

    Ok i'll see if I can whip something up for ya, you want it to be able to define how many objects there are and where they are placed, from the INI file right??

  • I would use Ini files for stuff like that really, it allows you to save the information with a little structure and doesn't take much work to achieve what you want.

    Edit: Ill give a small example

    [Global]Var1 = variable
    Var2 = variable
    NumObjs = 2
    
    [Obj1]
    X = ***
    Y = ***
    
    [Obj2]
    X = ***
    Y = ***[/code:3amtz2po]
    
    Although you would probably need a "TypeObj" in each Obj group so you can create more than one type of object.
  • my engine was one big layout sheet of events but I was planning on breaking it all down into smaller layouts, but it seems I can't clone a layout and then copy/paste events from other layouts to start breaking it up..

    Instead of breaking it down, maybe break it into groups that are all disabled, and for each layout have the groups needed enabled (eg: level 1, enable groups Platform and Shooter. level 2, enable groups Driving and Shooter)

  • but I bet they didn't link to the site or anything... and yeah, it is kinda weird that they would put "full version" on it since, well... yeah... no need to explain that here.

    That didn't matter because I think Construct already has a homepage button inside the program. =)

    And I was wrong, just looked at the disc and it was version 0.90 (slightly more stable/new).

    Incase anyone wants to find it, its Issue 267 (April 2008)

  • Action points? or whatever they are called. Just make a bunch, name them and tell the object to always position to its action point on the menu. Although you could make the menu static and have hitboxes for the buttons that are positioned instead so that when dragged the buttons dont jitter.

  • You are only moving the stars that reach the edge, maybe group them together? or create a function to move them all? Also, if you want to do wrapping in a simple way, create a layer with no scrolling and whenever the player moves and depending on how fast the player is moving, move the stars. If they have wrapping behaviour they should automatically appear on the other side and you can do this on multiple layers and move the stars different amounts for each layer, creating a star field illusion.

  • I found Construct because it was on a CD in PC Plus magazine, had a little note saying "Free DVD Game Making, 7 of the best full products for inspired game creation" on the cover. Its funny that it said "full products" because it had Construct in the "collection" (version 0.80). Also had some other unfinished programs that were free too, but they weren't great.

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  • The XAudio2 API still works for WinXP users right?

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Jayjay

Member since 18 Mar, 2008

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