Jayjay's Recent Forum Activity

  • Sadly this is not about Construct 2, this post was 4 years ago and so it's in regards to Construct Classic pre-1.0. It was funny to see it and feel like I was having this discussion a couple months ago though, time really does fly.

    Anyway, I don't have much experience with Construct 2 yet myself, but if you ask around here I'm sure someone would be happy to help.

  • Jayjay that looks cool it kind of reminds me of The Palace it was pretty popular back in the 90's.

    Ah wow, that's pretty cool. Never seen it before, but I played an RPG game that was similar called Well Of Souls.

  • I will looking into the Pixel People source as you've suggested :D

    I haven't touched it in a few months, but feel free to ask me if you have any questions about how I made it =] It's my first real attempt at network multiplayer, so I'm sure lots of things I did can be improved or done more efficiently <img src="smileys/smiley11.gif" border="0" align="middle" />

  • I made an avatar chat program in Construct Classic, and it's open source here, but I'm not sure if this is possible in C2 without a plugin being developed yet.

    Also, the network plugin for CC is here

  • I can use mey host as a master server always. I have dynamic ip, so it changes time to time. I don't want clients to write my ip adress always. If there is a way to get my real ip so I can send that number to mysql database. And clients can get that number on application start. So without knowing the address they can connect to my server.

    Late, but try this instead: noip.com it's a program that runs on your computer that automatically updates your IP as it changes. Then just point your game to connect to the domain name you choose.

  • Oh wow, this is awesome =D Thanks guys!

  • It's far from dead, it's just that the people working on it are pretty busy. Still, I think an update will be coming in the next month or so (to r2 from current r1.2).

    The main reason no updates are coming through as fast as they used to is because it's now in a condition where it can be used to make fully featured games. Sure there's some bugs and workarounds that are needed, but Construct Classic is ready for making almost any (2D) game you want with it.

    If you look at all the plugins and effects members have contributed on the forums you'd find that there really is a lot of content that's been made, and it might be that people are busy using Construct Classic instead of improving it so they can.

    Don't worry about Construct Classic, it will never die out because it's still the most powerful 2D game creation tool around, and it's still free and open source.

  • Still in discussion with the publisher about preview pages.

    Thanks Schoening, I hope you like it, and feel free to pm me if you want any extra help =] I think that date might only be for the e-book version, with the full printed copy coming afterward though.

    Heh, you probably know everything I have to teach Mipey <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hi ^^ Your tutorial really helps me a lot. I can understand this plugin with 2 examples better.

    It's weird that if you close the application with x than "end of application" function doesn't work.

    And it's important to know exact number of players, if you work with team like game or if you try to create layout owner to first player. If creator of room(first layout logger) leaves the room, others should automaticaly disconnect by that layout.

    I'm trying to make a fake master server - sub server(create room) like system. :)

    I have an idea, what if we untick application caption property. And draw a same looking caption with sprite ^^. So x button can be our own button which handles same with esc button ^^.

    If it works, than only problem left would be task manager logouts :)

    By the way, do you have any idea about how to make a real master server-sub server system with cc ? Is it possible with some way ?

    Glad you liked it =D

    As for the custom title bar, that should work fine, but yeah, there will always be a problem with drop-outs unless an alive-check is run every once in a while.

    As for the master server system there may be a way to do it, but my current idea is pretty complex.

    1. You run the master server program, which waits for sub-servers to join on a certain port.

    2. The sub-servers join and tell the server they exist, the sub-server runs along-side the game server

    3. Clients use a server finder to browse the master list, and then upon choosing one the server finder runs the game client while passing the IP and Port as a parameter to the client

    4. Game client connects to game server and players play

    Not sure how to show the server is full or number of players in the master server list though... <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Thanks for sharing these =]

  • Thanks, you too =]

    Here's hoping Construct 2's popularity sky rockets as well!

  • I love the art in this game =]

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Jayjay

Member since 18 Mar, 2008

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