Jayjay's Recent Forum Activity

  • Do you use transitions in this project? I've noticed that they are still really buggy as of Construct Classic R1.2

  • Sorry Gerald, you're in the wrong forum (Construct Classic). Try posting again here: construct.net/en

    Otherwise, could a moderator move this to Construct 2 support?

  • It could be that the computer you test on has old graphics card drivers or just an old graphics card itself. Most modern cards should be able to handle the textures fine. However, I've heard that it is generally better to just scale the object to those sizes.

    Maybe have the object stay 64x64 in terms of blank space around it, then the graphic itself is 57x57? I understand that means you'll need a different sprite/animation frame for each graphic though.

  • Try using "Set time scale" in the System object actions to set it to 0 until the player presses a certain key to set it back to 1 (normal speed) you can also use it for different speed effects like slow-motion and fast forward.

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  • There's always some great free music you can use on Newgrounds: newgrounds.com/audio

  • If by best you mean least lines of events/least calculations:

    Sprite A X < B.X:

    -> A.X = A.X + 1

    Sprite A X > B.X:

    -> A.X = A.X - 1

    Note that you'd need to change it to this for move speeds > 1:

    Sprite A X < (B.X - SPEED):

    -> A.X = A.X + SPEED

    Sprite A X > (B.X + SPEED):

    -> A.X = A.X - SPEED

  • Thanks for this Sanches =]

  • Nice. Line 2 is one nifty event. You really are something, Jayjay.

    Thanks, I really appreciate it!

    No problem MrMiller, glad I could help <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sadly that's for Construct 2 only RamP, I think that MrMiller is talking about an Xbox 360 controller thumbstick.

    In that case, I made a simple cap here hope it helps!

  • Looks good Tintasmen. As for the intro/trailer you have there it reminds me of Mercenary for the Commodore 64: youtube.com/watch

  • Thanks for all the sprites you've made so far DravenX, unfortunately I haven't had time to use them, but it's really nice of you to share them with everyone.

  • It depends, the plugin has a strange bug over the internet where (it looks like) once a packet is dropped the whole system starts re-sending packets to everyone, and really breaks the game.

    However, if you mean over a LAN, or where ping between players is around 100ms or less, then it should work fine I think.

    I'll be trying to edit the plugin code that SciDave nicely open sourced, but until then a workaround might be to create a system to ignore repeat packets (store a list of the most recent 100 messages received?)

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Jayjay

Member since 18 Mar, 2008

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