Jayjay's Recent Forum Activity

  • Are you running Windows Vista? I have found that my game won't crash on XP or Windows 7, but always crashes on Vista

  • Not sure what you mean here, do you mean to compare private variables of two object instances of the same base object? or between two different objects entirely?

  • Ah really glad to hear it worked. Thanks Kan, you too!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think "Is sprite overlapping" focuses on a single object. Instead, can you try checking if the red area is overlapping the sprite, then do the countmatching("sprite") expression?

  • Try mixing this effect for coloring: construct.net/en

    With this one for the glow: construct.net/en

    Not sure how that will turn out, but it might help.

  • No problem mfadier, I hope it works out for you.

  • Wow, that is awesome! I first found Construct Classic myself when it was included on a software disc in a PC magazine I picked up from my corner store. I hope this attracts even more people towards Construct =D

  • I'm not sure what you mean by the effect of water, can you post an image of the effect you're trying to have?

  • No problem -Silver- glad to help! I think moving the box to +10000, +10000 should work, then it doesn't try to move through the player.

    Hopefully that'll work out for you!

  • Glad to hear it's mostly working. Maybe try using a private variable system for the player too, so they are set to the exact position they started in right after the box is moved?

    Either that, or try moving the box down and right out of the map, so that it doesn't "pull up" on the player, as the platform movement tries to ride anything that moves above it.

    Still, that bug could turn out to be a really cool feature when making rocket elevators/teleport lifts in games, just move the block the player stands on and they go with it!

  • Set your layout scrolling properties to unbounded, and it will get rid of the snapping. Then use invisible walls or something to prevent leaving the layout/seeing black edges.

    Sadly, setting the scroll speed % is probably the best way I've found of handling parallax. It does mean you'll need trial and error to make your maps, or create an in-game map creator though.

    As for the bonus question, maybe have private variables for each object storing their start/old X and Y. When sprinting, move them to -10000,-10000 or whatever and then place them back at their starting/old X and Y when done. Have to make sure the player doesn't stop sprinting in the middle of one though I guess.

    As for the image sizes, can you break them into smaller tiles? Like 512 by 256 or 512? It does mean lower quality images if you choose to just shrink the graphics and scale them up in-game though.

    These are fairly short answers, so any further explaining I'd be happy to give when I next have time. Hope this helps though.

  • mfadier How about you deliberately show a screen for it? Have it look like a serious windows startup message like "Loading Windows debugging services" and then hide it after it's done, then any user would not think anything of it.

Jayjay's avatar

Jayjay

Member since 18 Mar, 2008

Twitter
Jayjay has 2 followers

Connect with Jayjay

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies