Jayjay's Recent Forum Activity

  • Nice creation! i wonder how i do get IP to connect?

    Thanks Joannesalfa. You can try whatismyip.com to manually get an IP.

    As for an automatic method, I think there only exists one for getting a LAN IP from the system settings.

    Otherwise, cool services like noip.com have a free program that will collect your IP and automatically link a DNS of your choice to it (eg: yourservername.theirdnsserver.com will link to your IP)

  • Hmm. Can you post the size of the bmp file?

    It may be worth saving them as PNG format instead as it's what Construct Classic stores into internally anyway.

  • Maybe try it with the free VMWare Player software, it's probably the best around in terms of DirectX hardware acceleration/emulation

  • The Tetris part reminds me of I Wanna Be The Guy on the

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  • Jayjay

    Thanks a lot for those links - your game is a very useful reference for multiplayer development in Construct 2.

    No problem, I'd love to see multiplayer plugins and games made for Construct 2 <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Well, if you're looking for multiplayer in Construct Classic then I made this game open source a while back: Pixel People Online

    It uses SciDave's awesome Network Plugin, but unfortunately the plugin does have problems when high latency is involved (if a packet misses, it gets in an endless loop of resending, so it might be good to only play in-country or LAN multiplayer)

  • Tylerkitano, that looks great!

  • Hmm, should be able to do Sprite1.value('Value 1') Is Equal To Sprite2.value('Value2') from a System Compare condition.

  • So in short: From my experience, only work with massive layout sizes if you are using small and few textures within that layout. Construct seems to want to draw EVERYTHING in a layout at load-up, so creating a whole world in one layout is bound to be problematic.

    Construct Classic probably loads all graphics into RAM if an object exists in the layout to avoid predicting when to load and free the RAM. Only a custom engine can probably get away with that because they are designed for a specific game.

    The trick is to load certain parts of the game near the player at runtime, and free up memory of things far away like SoldjahBoy said. Only position/angle/status data needs to be stored of an object if it loads a texture/model from a file, otherwise you should be able to store the custom or modified texture to a file and load it again later.

  • He's using the + to represent a condition, and the - to represent and action in the events

  • Right now I'm really enjoying 3079 by Phr00t. I'm not sure if I can call it the best I've played yet since I'm just starting into it, but it could be the sci-fi Minecraft I've wanted before I even found Minecraft =P

  • FookinNora Luckily this is the Construct Classic forum, so it's completely free/open source. Are you trying to do this in Construct 2?

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Jayjay

Member since 18 Mar, 2008

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