Jayjay's Recent Forum Activity

  • I'm really glad you liked it MrMiller <img src="smileys/smiley4.gif" border="0" align="middle" /> Those two games definitely rock <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Set Text to TextBox.Text should work fine I think =)

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  • Ah okay, so you're kinda painting decals on the ground. Should be possible but I'm not sure how yet...

    Will the decal sprite always be the same kind of texture? If so then you can have the foreground (sprite 2) as a canvas object, then use sprite 1 as a mask to erase from it, and the layer behind has the burn decals/etc. The background would be a tricky part to show again I think.

  • If you often are creating sprites/objects and then deleting them, I think Construct Classic still keeps them in the cap file. Whenever you stop using an object try to rename it, change the graphics if need be, and re-use it somewhere else instead.

  • Hi ChromeGadget, a solution to the first problem is to move the direction changing events for when Move Right and Move Left is down underneath the event "hanging = 0", above the event "NOT state = Attack".

    As for the second problem, add this action to jumping: maskplayer platform tab -> Set X component of motion to "210 * maskplayer.value('dir') * Sprite.AnimFrame"

    The 210 is a trial-and-error value, but the by multiplying by direction you move in the right way, and multiplying by animation frame allows it to be a strong or weak jump depending when the player presses jump.

    Here is the fix uploaded: https://dl.dropbox.com/u/4714446/Swing%20Fixed.cap

    I marked the two changes with comments starting with "HERE:"

  • From the looks of it you might only need the copyrights for the name, so if you were to give it a new name and say it's a homage to "The Way of The Exploding Fist" you should be able to continue.

    The original game seems to be Karate Champ: youtube.com/watch

    Then the game you are basing yours on came out based on that: youtube.com/watch

  • Sounds like you want to make sprite 2 (the darker sprite) have an erase effect on its layer, and the layer below it have that color as the background.

    Then put Sprite 1 on the layer below Sprite 2 (the brown one), and it will show through.

    The top layer where Sprite 2 resides will want to have a white background

  • Try this for the set text: str(int(Score) + int(Score2) + int(Score3))

  • Sorry danielhunter, this is the Construct Classic section, can you try posting that in the "How do I....?" forum of Construct 2?

  • If you have more enemies than platform edges it might be better to make the static invisible objects at runtime for each platform instead (same idea, but stuck to the platform instead of AI). Then there is less objects, and it should work the same way.

  • What version of Windows are you using? And can you share a cap file that isn't working for us to try?

  • You can store the previous angle (either Sprite.Angle or Sprite[RTS].MovAngle) every 10 milliseconds (or similar) to a private variable, and then check the difference between them to check if a turn has been made.

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Jayjay

Member since 18 Mar, 2008

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