CaptainOblivious's Recent Forum Activity

  • ことによると...

    Oh well.

  • Dingdong, be sure you don't mean "Align to Canvas." It is different.

  • Hmm, this isn't working out as I'd hoped. My original intent was to bring everyone of like gaming habits together on their respective friends lists for online play.

  • My first thought would be to create a layer and set a large area to activate as a mask. I don't know how the masking effect works in Construct, though.. If it works with pixel-perfect collisions then you have an option there.

  • すみません、日本語が話せるの?

  • Basic copyright information:

    http://en.wikipedia.org/wiki/Copyright

    Copyright and Royalties:

    http://en.wikipedia.org/wiki/Royalties# ... _royalties

    On history of orphaned works legislation:

    http://en.wikipedia.org/wiki/Orphaned_work

    Sure, they're wikipedia, but they check out so far.

  • DEADEYE uses FAIL. It isn't very effective...

  • That article is certainly scary, but I've been studying the issue over the last few days as the news broke on DA.

    First off, it's easy to get up in arms about it. All the underlying arguments in that argument are valid to a point. However, the final conclusions are flawed because they are based on a common logical fallacy: slippery slope.

    This law has less to do with us Construct users piddling away at our creations and more to do with large scale copyright issues. Ever wanted to slap "You are my sunshine, my only sunshine" onto your commercial? Well, you'll have to pay some moron to do so because he's been keeping the rights to it alive even though he has nothing to do with the original creators. This is where the orphaned work argument takes place. Is a century-old song grounds for royalties? Well, I guess that's currently a matter of opinion, and the person claiming the rights will certainly speak loudest.

    The legislation doesn't even really change how US copyrights are protected. So long as you're living or have surviving relatives if you stop living, your copyright is still covered, registered or not. Even then, you're rights are protected for a few decades after you die. The difference is whether your copyright is the Hydrogen Car or "You are my sunshine."

    That's not to say I completely support it. I can see it hindering as much as it helps. It offers a legal route for people who want their folk-songy ads to not cost them buku amounts of cash. On the other hand, if you invent the Hydrogen Car and don't have the foresight to protect such a thing, it also offers wiggle room for thieves.

    Is it as bad as that article makes it sound? From what I've gathered so far, no. No it isn't.

  • Actually, I like that idea a lot. It's something I'd have to get used to, but it makes a lot more sense. I'll incorporate it into the next build.

    Down arrow will probably be used to fire bombs. Seeing as how the game is transitioning to 2D from its 3D original, I don't need to have boost or brake commands, and there are no weapons to cycle through.

    2 fire buttons

    2 tilt buttons

    4 directionals

    Deadeye, PM me your mailing address. You just earned a cookie.

  • I'll start:

    Scirra: CaptainOblivious

    Xbox Live: ObliviousCptn

    Wii: 5977-5568-5233-0106 (PM User to cross-activate)

    --Smash Bros Brawl: CPTN: 1504-5386-2628 (PM User to cross-activate)

    Playstation Network: n/a

    Valve Steam: n/a

    Others:

    Games of choice:

    Rock Band

    Guitar Hero

    Halo 3

    Call of Duty 4

    Brawl Online

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  • I see what you mean and, normally, I'd agree. However, keeping true to my source material, there are some gameplay devices that will eventually require having separate tilt keys. Also, and more importantly, consolidating the tilt keys into one would decrease the [strike]difficulty[/strike] expertise of movement substantially. What's to stop the player from holding the key continuously?

    Things will be much better when controls can be mapped by the user, and even more so when gamepad support is added to Construct. Normally the tilt functions are handled by a controller's shoulder buttons, and keeping them that way is what lead to my current choice of default control scheme. I know very few people use WSAD, but there are far more people who don't have keyboards with numberpads (most laptops), so I can't use LEFT SHIFT and NUMBERPAD 0 and expect my game to run on all platforms.

    If it would help you, try changing the left tilt to the F key. Or, should you find a better solution that still allows me to have separate tilt buttons, I will listen with undivided attention.

    EDIT:

    It's a little difficult to control movement and tilting and barrel rolling all with my left hand at once.

    That's because you're not supposed to. The final control scheme uses the G and H keys for weapons and bombs. ideally, you use WSAD and shift with your left hand, and G H and J with your right hand. This is meant to simulate a game controller layout.

  • YES, a barrel roll.

    This is finally starting to feel somewhat like a real game.

    If you could sourceforge it this time, I'd be grateful. I can't quite tear myself away from what I'm doing right now. Thanks.

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CaptainOblivious

Member since 14 Mar, 2008

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