CaptainOblivious's Recent Forum Activity

  • Well, I'll be... You're right.

  • A quick search on the issue only revealed people having problems copy/pasting within the same event sheet. My problem has to deal with copy/pasting them BETWEEN event sheets. Can't do it. All I want to do is organize what I've got into multiple sheets for includes.

    This is beside the fact that, while I can do it within the same event sheet via keyboard commands, the ribbon copy/paste buttons always remain grayed out. Perhaps this has something to do with it?

    Thanks in advance.

  • You have the object's maximum range set to 300px. Change that to potentially solve this issue.

  • I agree with Deadeye. Can you give us the part of your project plan that relates to this?

  • Paypal should understand. Get them on the phone if you can. I've had a similar problem with PayPal that they graciously fixed as soon as I spoke up loud enough.

  • Are RTS's "Move to point" and "Move to Object" commands supposed to be ignored when a sprite is manually given which angle to face? I notice these movements cease whether or not "rotate object" is checked in RTS properties.

    If I'm missing something simple, you get a cookie. If you confirm this, I'll put it on the bugtracker.

  • Attan's way of thinking is great, provided there's a significant amount of details to be said. For this specific error, the only detail is the .dll. I'd say in just about any other case, Attan's way will probably be better.

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  • SoldjahBoy, the idea is to make it so EVERYBODY can make the needed changes and run the applications. If programmers went around creating error messages essentially saying "you poor sap, you're too stupid to use my app," I don't think there would be any users at all. Besides, think about it. You had to learn somehow at some point too, right?

  • Vinny, dumbing down an error message is the absolute worst possible thing you could ever do. What I suggest is better... Reorganizing the information and rewording it a little.

  • In my experience fixing peoples' "computer problems," I've come across the same thing. I think, though it is correct, your explanation is too technically minded for most people to WANT to read.

    I agree you should provide enough information to let people solve it themselves, but perhaps your error messages could be humanized a little bit.

    "Your DirectX installation may be out of date. Please install the latest version of DirectX by clicking 'OK' in order to run this application. The required component, 'd3dx_30.dll' was not found."

    [OK] [Cancel]

  • If I recall, there was a huge deal with Creative forcing Microsoft into some controversial moves. Didn't they have to abandon Vista's Directsound Hardware Abstraction Layer? Being the bullies they are, I wouldn't be surprised if Creative had a hand in gimping that part of the OS to sell some more decade-old hardware to PC manufacturers.

  • Cool, but by no means is your original way wrong. We just had different connotations of the same subject. I'm always glad to have new features to play with, though!

    EDIT: I guess this brings me back to the topic at hand. For the tank fire sounds, you should pitch shift them slightly from shot to shot to alleviate ear stress and to provide a more natural sound.

    EDIT EDIT: Ashley, I thought some more about it. The more elegant solution has another benefit in that if you choose to package your product with reduced-quality sounds, any effects applied to them do not become problematic in the way you foresaw.

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CaptainOblivious

Member since 14 Mar, 2008

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