CaptainOblivious's Recent Forum Activity

  • Anything can be exported to wav/mp3. I was talking about the quality, which wav file imports do not begin to address. WAVs < SoundFonts < Reason Soundbanks.

  • Received.

  • I've got to hand it to you, though. Great find! May yet be useful if a dev could stop by and clear things up.

  • The question I have is, when the original problem is fixed, will this workaround cease to function? I'd hate to change all my animations now just to have to go back and do it again in .95+

  • The problem with garageband and modplug are that at the end of the day, they're still nothing more than midi. Modplug comes close, but it stops short of applying acoustics calculations and is severely limited to .mod and .mid standards. Same with Fruityloops (or whatever it's called). They all rely primarily on (though rather good) procedural sample creation, while Reason takes the soundfont concept and pumps steroids into its veins.

    Seriously, send a midi my way and I can have a rough cut for you in very little time.

  • I use "Reason." It precisely fits your description. It's a pricey thing, and the only reason I was able to obtain a copy for myself was through college discounts.

    PM a link to one of the midis in question, and I'll quickly run it through Reason for you to decide for yourself.

    EDIT: Oh, and here's their official site. http://www.propellerheads.se/

  • When I use a layout object, I'd like the transparency of the new layout's first layer to carry over to the object. Would you be willing to add this?

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  • Naw. I just thought I was being all smrt and stuff coming up with my own little console. This is so much better. In truth, you're racking up so many Cookie IOUs from me I might have to file chapter 13. Or at least, work that much harder so I can more quickly show you guys all the progress I've been making.

    EDIT: As per hiding the text box, how about making it its own layer and doing whatever to the layer?

  • *Crumples up his now ristupulous attempts at an in-game console and starts over*

    That's my new word. "Ridiculous" + "Stupid." This revelation actually caused me to make up a whole new word for my prior ignorance. See what you're doing to me!? DO YOU SEE!?

  • Linking two layouts together is an inefficient way of doing things, if what you're suggesting is using two "Layout" objects side by side and moving them adjacent to each other. Sure, it would provide a seamless transition, but you're left to manage the wrap between layouts manually.

    Of course, I'm probably looking too far into things. If you're instead suggesting having a "transition zone" that jumps to another layout, that severely limits the creative process.

    Perhaps a physics overhaul down the is the only thing that can make it right?

  • I'm not Ashley, but I couldn't imagine this happening without a large rewrite of how eventing works. Because the structure across events differs so vastly, Construct would have to be able to discern when and where this is appropriate in each event, if at all.

    If you're having to write a whole many scenarios with like conditions, perhaps a more creative use of events is needed. Use loops, AND/OR, groups and sub events to optimize your code, loading as many actions to the same condition as possible. It takes a little practice and planning, but it's worth it in the end.

    Otherwise, I feel you. I would like a feature such as this myself. In the cases where's I've had to use brute-force methods (such as within this young animation system) there have been times I'll have to take time to correct one mistake across perhaps 10 or more events.

  • Ah, the famous "Baranby Winslow." I wonder just how many 419eater pranks have been pulled on that catch-all.

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CaptainOblivious

Member since 14 Mar, 2008

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