CaptainOblivious's Recent Forum Activity

  • Just be to sure, perhaps you could run a memory test on your machine? Bad RAM can be the cause of any number of strange things that often go improperly diagnosed.

  • I'd like to point out that my work with the shader system looks just fine in 2D gameplay (and I'm very close to showing it off). If you start with quality in mind for the 2d objects, the shaders can add a bit of subtlety rarely seen in wysiwyg type software. The heightmap feature is smooth and efficient and creates a nifty 3d effect on my current boss sprites. I've created a very nice looking water effect using a combination of layering techniques with shaders running in between (there is a glitch in the Tiled Background Object currently stopping me from showing THAT to the community). I've experimented with atmospheric effects that make a very cool space-to-earth transition complete with faked Rayleigh scattering.

    Even if 2D isn't appealing to you, with the right skill and techniques these shaders can make for a very visually impresive experience. And Construct is blazingly fast with them.

    More to come soon.

  • Yeah, I had a similar issue. It was inexplicably fixed by delaying the directsound event by as little as 2ms from layout start.

  • Rock on! Be sure you get enough sleep.

  • Add both behaviors, and turn them on/off as needed.

  • You're right Ash, but that workaround just feels dirty.

    Perhaps just the simplest, least creative way works best here.

    +Clicked on button

    +Button.color == 1

    -set button.color to 0

    +Clicked on button

    +Button.color == 0

    -set button.color to 1

    The way you suggest will still work better in the event there are more than two colors to cycle. Even better if ELSE is fixed sometime. But for this purpose, two events handle it just fine.

  • SuperV, Zscreen has the added feature of auto-uploading to an FTP site. The whole thing is done is one click. I use it all the time.

    The old Print Screen way:

    -Press Print Screen

    -Paste into MS Paint because copied image is not supported by other editors

    -Copy from Paint to other editor

    -Save to web format

    -Open FTP folder or program

    -Upload File

    Zscreen way:

    -Press a key combination

    -Go grab yourself a sammich

  • Welcome to the Construct community, hero_bash!

    Yeah, most of the traffic we get seems to be from Stumble and other link sharing systems. The project is very, very young, and for now this sort of word-of-mouth is preferable to costly advertisements. Also, another side effect to this is the people here are of the type that passionately analyze and debug the thing instead of spamming the forum with 'why beta crash on meh u guys suxx0rz!' Seriously, in the 3 or so weeks I've been here I've seen the fastest development and feature buildup of any project I can remember being part of.

    So yeah, keep lots of backups and feel free to join in as everyone comes together to make sure the v1.0 is the best it can be. Please be sure to show us what you come up with as well.

  • Check your E-mail, Ash.

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  • Alee, that would be great if the guys weren't holding their sticks. Overlap commands here would stop the movement altogether. I haven't tried this, but you could use the overlap way if you did it by image point instead of the object's collision box.

  • The easiest solution is to use two different sticks, and adjust your rotation limits per each one. A better solution would be to control right or left side actions by a private variable. Stick.Side == "Right," limit rotation blah blah blah

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CaptainOblivious

Member since 14 Mar, 2008

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