adrix89's Recent Forum Activity

  • Link doesn't work

  • Does your gpu even support 8192x8192 textures?

    First of all why would you have 6400 x 4800?you'r probably doing it wrong!

    Second if you must have that image at that resolution then split it up into parts

    Also be carefull about you vram which is your gpu memory!

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  • > it is not global.Value('indexlevel') it should be this global('indexlevel')

    > because when you put a " . " at the end of a global you are in indicating that it is an object.

    >

    > I am assuming that you don't have an object named global at all and you are trying to use global Variables from the picture.

    >

    Holy crap, that was a serious brain-fart. I knew better than that. That's why I shouldn't stay up until 4 am working on things, thanks.

    When in doubt about the expressions just check the expressions with the objects at the bottom as they have all of them(especially system which has the math), if you don't have find the expressions in any of them that means that you have to create the appropriate object

  • As an alternative to set layer angle(that doesn't work) we have a nice camera plugin

    Although you will have to create a custom movement for it to work,but this method you don't need large rotating sprites and can create your levels normally

  • If the set layer angle worked, you could do it with that and just align the player sprite(although gravity would have to be worked around)

    Unfortunately It doesn't seem to work

  • There are 2 reasons why Downscaling is bad

    First it can crawl or not run at all on some pc if there cards don't support textures larger then 1024

    which can happen on some sprites,also there is the problem of memory on the graphics card which is again limited

    In that wallpaper example it could probably crash if my graphics card didn't support 2048 textures and also the example takes whooping 16mb vram

    The second problem is the downscaling itself which you can lose allot of details and can look like crap

    For example if one runs 1028 768 a 1080p image could lose allot of details and produce allot of artifacts as opposed to a 720 which is closer in range and as thus better defined

  • It gets wavy after a while

  • Why would you make a HD game when you don't even have the display?

    Besides your going to lock out ALLOT of players at that resolution cause they can't run it(wheter because of the monitor or graphics card)

    You could use some zooms and whatnot but its going to be a pain to make it synchronized and smooth

    If you want the extra rez go in the 1280x720/800/1024 range

    It still is a bit high but you want the detail(right?)

    Also HD ratios are rare cases for something like pc and you can't compile for consoles either

  • http://schmidtpatrikandmaschine.dk/spricer/

    For those who cringe at even thinking about splicing spritesheets

    Edit:

    Some tips about the tool

    BEWARE OF TEXT

    BEWARE OF LINES

    for optimum results have the "transparent" background in a color that doesn't mix with the sprite with nothing in it(text,lines) except the sprites themselves

    There might be bugs when tracing png that have transparent backgrounds so sometimes it can fail and not trace at all,but most of the time the last row gets ignored(not sure if it happens in color background as i haven't seen sheets that fail in it)

    The trace are accurate but sometimes can be garbled up(but they export fine)

    You can run out memory so free some up first or if its big split them into smaller ones

    A 100MB memory footprint sprite will kill 2GB of ram

  • Maybe you've been hacked?

  • Style 2 if you pursue it I think would transform into a very original style

    While Style1 seems more of a generic cartoon fell to it, which is probably why I related to it more at first, as it has a bit of familiarity(and we all like familiar things)

    Both are great in there own way

    So my suggestion is flip a coin

  • I'm currently running the latest version0.9990

    I'm using the caps from

    The problem I have is that I can't replace player %1 with player 1 OR %1 with 1

    Also I noticed the replace command crashes on even fresh projects(although replace all seems to work)

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adrix89

Member since 8 Mar, 2008

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