sivricmarijan's Recent Forum Activity

  • HP ProBook with i5 processor and 8GB RAM...works perfect!!!

  • > Hello guys and girls!

    >

    > How many ads do you have inside your games? Where do you put them (on start screen, high scores page...)? What type of ads do you have (small banners, large banners, video ads, interstitials)?

    >

    > Thanks in advance!

    >

    Hi!

    I have several games (tower defense and arcades) and would like to share my experience. The amount of ads in a game is not that much important as it's format and placement. I'm using interstitials and videos (they have best eCPM), but also tried small banners (it's total crap for games but might work for utility apps). I run rewarded videos in my tower defense game, this way users can get free coins (they can spend on improvements and so on) for every video view=) I also show interstitials after defeat, works fine for tower defense as well for arcades. Also trying non-skippable videos in my arcade, but to sum up it always depends on the app.

    Try to choose such format and placement that wont be disturbing for the user, so that he'll see ads when needed. Ads on a start screen is definitely a bad idea - very annoying.

    I used Chartboost for videos and interstitials but switched to Appodeal, really like it, cause they support Chartboost + a dozen of other networks (Vungle, UnityAds, Applovin, Mopub, Adcolony etc.) in one account and pay on demand unlike many other platforms which mostly use net30/60. Give a try and good luck with your game

    Thanks man! You shared some great info with us! I will try Appodeal...is there some kind of tutorial on how to use it in C2?

  • Ah, so I was wrong about the type of right angle.

    so the ball only ever goes 0, 90, 180 or 270 degrees?

    You can just brute force it and make an event for each case. Here's one example:

    Ball on collision with circle

    Ball.angle = 0

    Ball.y < circle.y

    --- ball set angle to 270

    Just make seven more like that for every posibility. It could then be simplified using sub-events and else's.

    I did that and it didn't work. It started working after I set the "Set angle" property of the Bullet behavior to YES. Thanks guys

  • Great idea, cute graphics and cool music!

  • Great game but it's very hard to play

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  • Thanks guys but I want the sprite to bounce with 0, 90, 180 or 270 angle...it depends on the angle of collision. I want it to go left, right, up or down. I hope you understand what I want

  • Hello guys and girls!

    I have 2 sprites: a player and enemy. Both of them are just simple circles. When they collide, I want the enemy sprite to bounce off the player sprite but not in the opposite direction of the place where it touched the player sprite. I want it to bounce with the right angle! How can I do it?

    Thanks in advance!

  • Thanks man! This will really help me

  • The game looks great but it would be nice if you could improve controls somehow...

  • >

    > Do you think you could get more impressions with some other type of game (something more addictive)?

    >

    How you get this conclusion??? Of course not... I wanted to make kind a "Trivia" game and I made it (and there are many success quiz games in the market). Its obvious... The success of any product first of all depend on a quality and less on a kind. In my case "Capital Map Flag" is a poor quality game, with few annoying problems.

    Yeah...you are right! I suppose you made this game with C2?! Why don't you fix those problems? Does that really require that much time?

  • I didn't try other ads, on this point I just try to focus on building new game with better game play etc.

    I just chose AdMob because it's a first service that I found and figured out how to use in construct. And according to my estimates (I have about 250-400 impression daily it's about same 0.15-0.25$ per day in any ads services)

    Do you think you could get more impressions with some other type of game (something more addictive)? I see that you have some kid of "quiz" game. Do you think this is the reason for low impressions or...?

  • Almost nothing, average about 0.15$ a day But the game have a some problems that make it annoying after you play few times. Maybe some day I will find time to improve it.

    And the question about earning from ads is more complicated than total downloads number (By the way 1000-5000 It's not a lot ). Its depends on ads service, on Impressions or Click number and wherefrom they come, on daily downloads (which far more important than Total), on the way how your ads appears etc.

    But why do you use AdMob only? Did you try other networks?

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sivricmarijan

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