sivricmarijan's Forum Posts

  • Does anyone have a solution? I have the same problem, but on XDK. It's on the play store and I'm using the correct account in a closed beta.

    Edit: I've been searching around for hours and found some advice about using an account different from your developer console account. Still not working for me, but might for someone else.

    Edit2: I'm an idiot. I allowed access to alpha testers but missed allowing it for beta testers.

    Edit3: I am also an idiot because I can't fix the issue My game is live, I use correct APP_ID and everything else and I just can't make it work...and no one has the solution!

  • I tried also with IntelXDK but it also doesn't work. When menu opens, it looks like it's freezed. I cannot tap menu buttons.

  • I was thinking about switching to IntelXDK...is there any kind of tutorial for this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • >

    > > From cranberrygame post:

    > > "Game plugin work with only signed apk (alpha, beta, or normal)......" for more:

    > >

    > >

    >

    > What do you mean by signed APK? I created the Android key and signed the app. Do I have to do something else to sign it?

    >

    Means.. You need to upload your game and publish it at your google play developer account. And then you can sign-in to your leaderboard.

    If you try to sign-in from an apk which just export and build it and you have on your desktop, this action not work.

    1. Upload apk at your google play developer account

    2. Publish it as alpha, beta or normal

    3. Test it

    It's already live on Google Play

  • sivricmarijan

    1st, i wouldn't have them log out once they are logged in.

    2nd, what is canvasplus and canvas+? What does that do?

    1st OK, but I can't even login

    2nd https://docs.cocoon.io/article/canvas-engine/

  • jeffige

    I tried with uploading test and uploading live version. The events look like this:

    I used GooglePlayGames template from Shatter-Box:

    https://shatter-box.com/download/

  • sivricmarijan

    Where are you adding the game ID? On the same box that you added the cranberrygame-plugin under git repo, or on another small box.

    I had this same problem a couple months ago, I'll try to remember how I got rid of it.

    Also, check that your events are correct to logging in.

    When I go to Cocoon.IO, I add the cordova-plugin-game, I click on "Add Parameter", and I add parameter APP_ID:

  • From cranberrygame post:

    "Game plugin work with only signed apk (alpha, beta, or normal)......" for more:

    What do you mean by signed APK? I created the Android key and signed the app. Do I have to do something else to sign it?

  • I also have the same problem

  • It looks more than amazing and the idea is brilliant!!!

  • Maybe because you try to sign-in with the same email of your google playstore developer account.

    Try and test it with different email and maybe different mobile/tablet.

    I use different device and different email.

  • When I try to enable Google Play Leaderboards using Cranberry Cordova Game Plugin, I get this weird error in my game: SIGN_IN_REQUIRED(4). How can I fix this? My game is live on GooglePlay, I have added APP_ID parameter…I did everything but I still get this error.

  • Just to start off the discussion, I have about 100k active users and ads generate about 1,500 - 3,000 a month.

    How did you get so many installs? I have 100+ downloads and I earned almost nothing BTW I play Beast Attack and it's one of the best games I've seen on Google Play

  • I would like you to promote my game: https://play.google.com/store/apps/deta ... tvssquares

    Thanks man!

  • it is working ok.... its in all my game mate

    But how did you make it work? I tried everything...I used this tutorial and it didn't work: https://www.scirra.com/tutorials/4802/c ... s-services

    How did you export the game? Using Cocoon, Intel XDK or something else?