kpbotbot's Recent Forum Activity

  • hi all.. sorry for the previous thread i made.. this one is now serious.

    i decided to make a superb scrolling game that is somehow a remake of nokia's rapid roll..

    now i got questions on these...

    the sprite name is ground. so i did this : ground.y=ground.y-1 . the condition for this is "system-->always" . i expected the sprite to reduce it's y every time. but it didnt.

    also i got problems with randomizing.

    i did this :

    system-->always, if ground.y = 479 then set ground.x=random(0-639) . somehow the sprite wont change position. i have two movements for this second problem, which is wrap and physics without rotation..

    thanks in advance...

  • i still dont know why the ball gets caught in the paddle..

  • this will never happen again...

    sooreee guys/gals

  • a solution to his problem might be better... :p

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  • <img src="http://kpbotbot.hostsnake.com/screen.jpg">

    note that i assigned 2 movement properties for my sprite.

    -if the image doesnt load, try these.

    http://kpbotbot.hostsnake.com/screen.bmp

    or this

    http://kpbotbot.hostsnake.com/screen.jpg

  • Hi !!!!

    Uh.. My birthday is on March 1. This saturday...

    Greet me please..!!

    U cud give me a gift (a construct executable that could greet me when I run it..) hehehe

    THANKS! HAPPY BDAY TO ME...

  • how bout adding the 8 directions movement (and then select only 2 directions from movement properties).

    did this help?

    this may help your sprite rotate...

    tell me if this solution works..

  • i got a temporary solution to that to stop players from just waiting for a high score when the ball is trapped.. i did it by stopping point addition when ball is trapped.. hehe.. i got more plans other than this one

    PLANS:

    -use 3dboxes to be used as paddles

    -better tiled background

    -a nice storyline and scrolling effects

    and most importantly:

    -TO PREVENT THE BALL FROM GETTING CAUGHT!

    hehehe.. help please... i kinda "recruited" my classmate to help me out with the graphics... :p

    by the way, here is the newer version. :

    http://kpbotbot.hostsnake.com/kpballsv2.zip

  • [quote:2inmwvi9]It easy to get the ball caught inside the paddle so you can keep going forever.

    any possible solution?

  • [quote:2xt2ilke]It easy to get the ball caught inside the paddle so you can keep going forever.

    any possible solution?

  • hi all..

    i made this in about an hour..

    i need your comments and suggestions..

    more i want to say are in the readme file..

    thanks.

    this game is still a prototype, which means i will still change a lot of things, especially the sprites....

    click here : http://kpbotbot.co.nr , click "download some of my programs" and click "Kp Balls" :p

    ty everyone.. i need your comments, but please dont be too harsh.. :p

  • i need help ...

    how did you get audio to work?

    and how u used the minimap?

    pls help me...

    can i have a copy of ur .cap file? promise, i wont take ur ideas.. i just want the events on how u got the sound to work

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kpbotbot

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