http://kpbotbot.hostsnake.com/files/remake.zip
well theres no ball yet, and the 3d boxes are not yet polished..
Correct. There's no ball. And hence, no game to try out. The total sum of interactivity with remake.exe is "Run program" and "Quit program."
I understand you're excited about learning Construct. That's totally cool. I have to wonder, though, why you keep posting things like this.
Don't get me wrong, it's okay to post things here. By no means am I saying you shouldn't post your stuff. But please, make it worthwhile. What you have here is a bunch of random boxes falling down the screen. That's not a game, or even a demo. There's really nothing we could give feedback on.
The point is you don't have to blow your load every time you get excited. If you're uploading something it should be for a small handful of reasons:
1. To demonstrate a new technique (post .cap)
2. To help someone with a problem (post .cap)
4. To get help with a problem (post .cap)
4. To get feedback on a work-in-progress (post .exe)
5. To play your finished game (post .exe)
Personally I have close to a hundred .cap files I've made over the past few months sitting in various folders. Tests, code practice, experiments, backups, whatever. And those are the ones I've deemed worth keeping. I'm sure most people here have much the same thing. I've only ever posted a handful of things though, and it was for one of the reasons above. Nobody's going to be interested in how I can make a cube rotate with the mouse, because if they were they'd do it themselves. Much the same way that watching some boxes fall down the screen isn't all that exciting.
So what I'm trying to say is take it easy. Do some good, solid work on a project or two before posting your results. If you need feedback, give us something to test out. You've been hopping around the forum like a caffeinated squirrel since you joined up. Dial it down a notch.
It's not my intent to offend you and I hope you take this constructively.