ranma's Recent Forum Activity

  • also +1 for making dictionary object accept multilevel dictionaries or some kind of multilevel json parsing, right now facebook returns:

    {
      "id": "1234",
      "picture": {
        "data": {
          "url": "https://fbcdn-profile-a.akamaihd.net/profilepicture.jpg",
          "is_silhouette": false
        }
      }
    }

    and there is no easy way (without using tokens, which can brake later when facebook changes something) to access the data part of this object.

    and yes, you can just get the graph.facebook.com/1234/picture directly, but the above code was just to illustrate the problem with json :)

    edit: no you actually cannot, as the above picture address is a redirect to the actual jpeg and for some reason, construct does not display the profile picture.

  • Hi,

    I just noticed there is no "get access token" expression in facebook plugin. You know what would be great? I it was available. You know why? Cos you could do lots of things with it, you could use the whole open graph functionality, which would make (for advanced users like myself :) all of it available. The other thing that would be great - a custom set of permissions (as a string maybe?). Say, I want to get user's bio - i need a "user_about_me" permission + access token and send ajax it to graph.facebook.com/username

    right now there is no way to do it.

    Ashley are there any plans for it in near future? Pretty please and lots of love! :)

  • this is by design and not a bug, can be closed.

  • it doesnt seem to load second image at all, it shows the second frame of the sprite correctly, but the "load from url" doesnt seem to fire.

    I think this may be a bug, Ashley

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • first change frame, then load frame from url mate :)

  • same sprite = same texture = load from url into all sprites. not a bug. experiment with multiple frames as frames don't share textures ie:

    System->OnStartLayout: Load image from URL ...."www.something.com"

    Button->OnClick: Create Sprite, set frame 1, load image from URL ...."www.somethingelse.com"

    keep in mind that frame numbers are 0 based and you have to actually have 2 frames (zero frame and frame one) in that sprite - they can be blank as you will load from url to them later on.

  • ranma - Can you write up a tutorial for the tutorial section on how to go the low latency audio/eclipse/phonegap route

    There's a lot of people always asking how and no one has really been able to explain all of the steps required.

    Thanks!

    I've been asked for that also a lot, but to tell you the truth, I dropped phonegap a long time ago and I don't know how to implement plugins anymore, because the way it was done earlier is different than how it's done now.

    Why not use cocoon anyway, it seems to be quite complete solution, and I believe through phonegap you won't get fluid framerate anyway...

  • First of all, why there's "wait" action after spawn?

    Second, what behavior do you use for icicle_bullet's movement?

    Most probably, right after spawning, you'd want to set the object's angle to 90 as objects spawn turned in the right direction by default, so if you want it to go down, the angle is 90 (up = -90, left = 180, rotating clockwise).

    Hope that helps.

  • Need a little help with this thing I got going

    I managed to create a twitch stream where I stream Sims 3 game where viewers say on chat what should sim do next, the problem is I got no viewers of course :D and this is where I need your help as I think this can be kinda fun project.

    stream is here: http://www.twitch.tv/sims34all

    join if you like to help and have fun! thanks in advance guys!

  • You should totally make a multiplayer version where you could wash other peoples stones and see how they have progressed. Oh you could call it "Rock Quarry" People could even pay to have their stone relocated closer to friends stones!!!

    well, there's Sim Stone 2 I developed a little while ago, it will be more advanced and multiplayer is in development right now, but it will be more in MOBA direction than social, so you will be faced with one other random player against two random enemy players and you will be throwing your stones at each other, there's shop with items that will make your stone stronger in various ways, etcetc. now it's very basic, but time will show :)

    cheers, it's fun to watch people still take interest in this one, as it is very old...

  • Some of you may remember the first stone simulator for android I created using Construct 2 (http://www.scirra.com/forum/sim-stone-a-brand-new-sim-game-for-android_topic49929.html). Well, I just released a sequel :D

    Sim Stone 2 - the most realistic Stone Simulator Eva... Kinda! Now with Advanced Stone Timed Mood Algorithms (ASTMA)!

    Now seriously, any ratings, comments and suggestions are highly appreciated :) cheers!

  • i believe he meant to embed his iframe from his server with plugins not supported by arcade.

ranma's avatar

ranma

Member since 20 Feb, 2008

None one is following ranma yet!

Connect with ranma

Trophy Case

  • 16-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

19/44
How to earn trophies