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The current aim of Construct is to establish it as a serious game creation tool used by as many professionals as possible. The best way to get it used is for it to be free .
> It's been in the documentation for a while! > Bizarrely, my workplace blocks access to sourceforge on the basis of it being a software download site, so I often cannot check things before posting. Sometimes all I can do it a quick test in the software.
> It's been in the documentation for a while!
>
Bizarrely, my workplace blocks access to sourceforge on the basis of it being a software download site, so I often cannot check things before posting. Sometimes all I can do it a quick test in the software.
That's ridiculous .
What's the story here? Are these ex-Constructors?
I hope so!
As stated in the codebase forum, it is not fully translateable yet, there's a post there which will be updated to note the status of this.
Event sheets have no performance hit, even if you use and include hundreds.
What would be the aim of trying to convert what very little C# oriented GUI code they have into C++?
It's in C#, so it can't be reused.
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Use the XAudio2 object.
There's no need right now, there's no commercial plugins so nothing to worry about.
But to view the information you right click the project in the project bar, and click 'view used plugins'.
Member since 20 Feb, 2008