What do you mean?
It was fixed in the next build.
The Direct-X, yes.
Ah it was fixed for the next build so I didn't notice it.
Don't forget to run the other installer that opens, for the redistributables.
Others have reported it working fine on Windows 7 after that.
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It should probably be renamed 'copy from sprite/canvas', but it's very handy as it is .
Reading pixels directly from a Direct-X texture is far slower than the method I suggested, using the 'copy from sprite' action of Image Manipulator, and then using the Get R/G/B expressions of it.
I tried using 0.8 a few days ago for comparison.
It was just.. so much worse .
We're from the UK by the way, not sure why we didn't use '-our'.
It'd be very slow, what precise use are you thinking of?
You could transfer it to the Image Manipulator plugin and read values using that.
No it's not. Microsoft like to **** things up a little.
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Member since 20 Feb, 2008