What do you mean?
It was fixed in the next build.
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The Direct-X, yes.
Ah it was fixed for the next build so I didn't notice it.
Don't forget to run the other installer that opens, for the redistributables.
Others have reported it working fine on Windows 7 after that.
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It should probably be renamed 'copy from sprite/canvas', but it's very handy as it is .
Reading pixels directly from a Direct-X texture is far slower than the method I suggested, using the 'copy from sprite' action of Image Manipulator, and then using the Get R/G/B expressions of it.
I tried using 0.8 a few days ago for comparison.
It was just.. so much worse .
We're from the UK by the way, not sure why we didn't use '-our'.
It'd be very slow, what precise use are you thinking of?
You could transfer it to the Image Manipulator plugin and read values using that.
No it's not. Microsoft like to cock things up a little.
Member since 20 Feb, 2008