He said 'runtime zooming' .
Why do you have to clone them? Adding physics behavior and ticking immovable takes all of 5 seconds.
I'd guess so, yes. You are signed up, right?
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ACES are only loaded when the program starts up.
I don't understand your first question.
It's the 'EditAnimation' function.
You're free to attempt such a behavior using the SDK yourself (we can provide both behaviors if you wish) or to get it developed by a third party; it's a big enough job that I doubt we'd do it any time soon.
Use the set display zoom action or set layer zoom actions. You can base the zooming in/out on your character's movement speed using a simple formula, using time conditions or timers to do it incrementally.
I'm Rich and a while ago me and Chris began Construct, and it's amazing that it's still here how it is. I study law and play generally strategy or simulation games, whilst playing a fair bit of sport.
Press enter lolol.
Anything not listed here is not an integral 1.0 accomplishment. Reminds me, I can update some of those now.
Yes.
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Use the 'Pick by comparison' condition of Sprite, then enter (for example):
Sprite[Physics].VelocityY
equals
..
This will pick all instances which match it.
Member since 20 Feb, 2008