Move the action on event #2 inside event "on start of layout" ("on start of layout" run once)
Hi,
Why don't you use a text object ? (instead of textbox object)
Colludium
yeah, it works ! space key is better for action. I can jump and grab ^^
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maybe you can use the condition "on key arrow up pressed" instead of "on key arow up down" to force player to press jump's key again
tested on chrome 41 and firefox 37 on i7-990x gtx970 and i7-4790K gtx770 and i had the same bug
Edit: same on windowed 800x600 browser (on i7-990x)
jump normally then little jump
spyke01
Apply to whole animation
and adjust manually on each frame (if necessary)
ok i see
The origin point of your bullet is the problem.
Put in at the base of your bullet and put an image point correct for all frames of your animation
Maybe you can test the following things:
then
on player overlapping "spritetestback" at offset x ---> (action) move object (player) to layer "fx"
else ---> (action) move object (player) to layer "origin"
it is an android or html5 version?
You don't have enough reputation to post capx
Your code should look like this:
On action (button down/pressed...) -> object (like player) spawn object (like bullet) at layer xxx (1 or "game") (imagepoint X)
he jump and jump again but her feets are not on the floor... the animation start before she touch the ground
(sorry for my very bad english)
Delete "pick a random..... instance", it should work
Member since 3 Mar, 2015