MadSpy's Recent Forum Activity

  • I have not tested if the last trap before the end did the same thing. I'll test later

  • "2. Mmmm - I can't duplicate that at all. Does it happen consistently or was it just the once? Either way, that should not be possible.... which is not good. "

    I tested again :

    active trap -> go to the left to dodge and go to the right -> jump over the trap (the trap is now on the ground again) -> wait 1sec -> trap rotate 90° clockwise (under the ground) --> go back (before the trap) -> trap activate and rotate 90° counter clockwise (go back parallel to the ground) -> trap active again and rotate 90° counter and kill the player

    5/sometimes when the player jump to go down the platform (one that avoids the ball), the player die when he hit the ground

  • hum i've just pin the girl on the top of the 1st object you can move.... don't try to walk on it AND grab it (minor bug).. can't do anything.. just the beginning of grab's anim

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  • Hi,

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  • great job LittleStain

  • Colludium

    i tested this new version.

    1/ Xbox left joy y sensitive is better

    2/ minor bug with the 1st trap (afer the ball) -> activate -> dodge's player -> jump over -> active but under the ground (i mean the trap rotate 90° clockwisse)

    3/ minor bug with the ladder under the chariot:

    when the player pull to the right the chariot (instead of pushing it) and when the player jump (for climb the chariot), then the player climb the ladder (with anim) in the air and can down under the ground

    4/ when the player grab and push the skeleton, the grab's anim run in the air when the player goes down the platform

  • Your HUD is really nice (rockets loot by ennmy too)

  • Tested : Great job !

    For keyboard:

    WASD/ZQSD - move

    Spacebar jump DJ Press spacebar again Hover Hold spacebar

    J enter/exit vehicule

    brake is optional (for the moment i guess)

    maybe the player will able to turn the turret with right joy (or mouse with keyboard) in your next upgrade ^^

  • You can add something like:

    a text object "Press A button to activate Xbox360 controler" (bottom text object"start")

    on eventsheet "intro"

    on gamepad0 button A pressed ---> set text to "Gamepad detected"

    ---> go to dungeon

  • Hi,

    On your eventsheet "mechanics" change "on gamepad 0 d-pad (up/down/left/right) pressed" by "on gamepad button d-pad (up/down/left/right) is down"

    problem solved

  • Hi,

    Move action "scroll to (mouse position)" on event "every tick"

    or

    on mouse click left -->>> scroll to mouse position

  • if all the instance are destroyed , the system can not pick one random

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MadSpy

Member since 3 Mar, 2015

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