MadSpy's Recent Forum Activity

  • Maybe an empty sprite on the ground under the crushers for testing overlap (with player) will correct your pb

  • Hi,

    On your other post about the same subject , you didn't answer if the crop function gave a change.

  • Hi,

    Crusher definitly kills player even if player collide on crusher in down position. Same if the player is below the crusher but that's normal.

    There is something that I find a bit frustrating : when we advance towards the elevator , sometimes it goes over the hole without falling , and once one falls into the hole (like we miss walking) .

    EDIT: test on NW10.5 and NW12

  • Hi,

    You can add boolean var to Jugador (Asreload= true (default))

    condition: on mouse leftclick AND Jugador Asreload=true

    action : set Jugador boolean var = false

    Jugador spawn bullet

    wait "reloadtime" (variable,1sec,10sec what you want...)

    set jugador bolean var= true

    well done

    EDIT: you can change condition "on left click" by "on left mouse down"

  • Hi,

    May be you can set the cursor mouse to none on start layout condition

    It seems the cam scroll (quickly) to the top of your layer/layout when the player falls in the deep of pits and dies.

  • I love elevators' bugs .... may be you could say I like to find bugs , some could bear witness lol

  • I just finished the 12 levels available in the arcade beta.

    Good game, I like the idea of weapons that vary depending on the types of enemies and hidden cages.

    In the beginning level , appear next to a trapped (a peak ) or an enemy bearing down on you have made ​​myself bitching but it increases the Difficulty .

    Good luck for the future (and for the improvement of AI and graphics ) .

  • AlexFrancois Glad to know that it helps you.

    Let us know if everything works.

    (sorry for my basic english)

  • I think the difficulty is well proportioned . Maybe an exit sign could help the novice player at the end of level.

    Maybe a small adjustment enemies "brain flyer " who have too much HP ( especially those at mid height of a jump ).

    Edit: Yeah i die on the elevator too (But shooting from the elevator doesn't cause the weapon recoils effect)

  • ok, it makes more sense with the explanation lol

  • When the player collects a brain, HUD displays 1/0... 2/0...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I do not think that's necessary. it was just an observation .

MadSpy's avatar

MadSpy

Member since 3 Mar, 2015

None one is following MadSpy yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies